[ESP/Ñ] DEV
Online EU 89.222.104.137:22619 checked 8m ago
Server instruments
last reading Fri 08:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 22 · below 20 is lag, below 10 is badEntities
48 h range 61,603–71,032 · memory 3,286 MBUptime
3 h 9 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 9h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 9hFW
- WPT 2Wed 11 Nov, 17:36 UTC12d 8h
- WPT 3Wed 25 Nov, 17:36 UTC26d 8h
- WPT 4Thu 3 Dec, 19:00 UTC34d 9hFW
- WPT 5Wed 9 Dec, 17:36 UTC40d 8h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:36 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 22:04 UTC5d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Mon 12 Oct, 15:04 UTC17d ago | 1 | halved by day 2 | 12.3 days | 0 |
| Thu 1 Oct, 19:09 UTC FW28d ago | 1 | halved by day 2 | 10.8 days | 0 |
| Tue 29 Sep, 17:22 UTC30d ago | 1 | held half | 2.1 days | 0 |
| Wed 16 Sep, 16:55 UTC43d ago | 1 | halved by day 2 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 112/2000
- 39/100
- 23/50
- 26/100
- 7/200
- 30/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [ESP/Ñ] DEV?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. By day 2 it fell below half when it didn't.
What wipe timing does [ESP/Ñ] DEV follow?
The prediction follows its tag, because too few of [ESP/Ñ] DEV's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 39 hours ago. The tags carry an every-two-weeks wipe schedule.
Tags
How should you read the tags on [ESP/Ñ] DEV?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Its browser listing: Europe from [ESP/Ñ] DEV. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [ESP/Ñ] DEV appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [ESP/Ñ] DEV: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Occupancy
What position does [ESP/Ñ] DEV hold among Rust servers?
Ranked by seven-day player hours, [ESP/Ñ] DEV sits at #8,462 and #2,129 in Europe, inside the top 38%.
What is the population on [ESP/Ñ] DEV?
Current headcount on [ESP/Ñ] DEV: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does [ESP/Ñ] DEV sit?
Reading: location. The EU tag puts [ESP/Ñ] DEV in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.222.104.137:22619.
What Rust version is [ESP/Ñ] DEV on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [ESP/Ñ] DEV. Matching protocol is required to join. Let Steam update your game.
Is performance on [ESP/Ñ] DEV within range?
Check: fps. Average 30 server fps over the last 48 hours, low of 22. Within range. Reading: 71,032 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,944 MB. Expect lag when fps falls and entities climb.
Is [ESP/Ñ] DEV up, and how often does it stay up?
[ESP/Ñ] DEV reports online. Status: normal. By its reported uptime, the last restart was roughly 3 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 15 September 2026.
Rules and settings
What rules does [ESP/Ñ] DEV enforce, and what are its settings?
No gather rate appears in the name: [ESP/Ñ] DEV. Check: group limit. Up to 12 players. Mode check gives pve; fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [ESP/Ñ] DEV?
Size 3,500 and seed 1337: the game generates the procedural map on [ESP/Ñ] DEV from them. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Bots y eventos en todo el mapa.
Connection
How do you connect to [ESP/Ñ] DEV?
Check: join. Open Rust, press F1, then enter client.connect 89.222.104.137:22619. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.