[ESP/Ñ] DEV
Offline EU 89.222.104.137:22637 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
- WPT 2Sun 8 Nov, 19:48 UTC9d 23h
- WPT 3Sun 22 Nov, 19:48 UTC23d 23h
- WPT 4Thu 3 Dec, 19:00 UTC34d 22hFW
- WPT 5Sun 6 Dec, 19:48 UTC37d 23h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 19:48 UTC46d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 305/2000
- 55/100
- 15/200
- 68/100
- 98/100
- 42/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [ESP/Ñ] DEV?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.
What wipe timing does [ESP/Ñ] DEV follow?
The prediction follows its tag, because too few of [ESP/Ñ] DEV's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 46 days ago. The tags carry an every-two-weeks wipe schedule.
Tag meanings
Which tags does [ESP/Ñ] DEV carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): The server holds 40 slots; ts12 (Group limit): You may team up with at most 12; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): The server browser files it under Europe from [ESP/Ñ] DEV. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [ESP/Ñ] DEV appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [ESP/Ñ] DEV: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player count
What position does [ESP/Ñ] DEV hold among Rust servers?
Top – of all ranked servers: [ESP/Ñ] DEV takes #14,002 on seven-day player hours and #2,390 in Europe.
What player count does [ESP/Ñ] DEV carry?
Status for [ESP/Ñ] DEV: offline. Last seen 45 days 3 hours ago.
Server details
Where does [ESP/Ñ] DEV sit?
[ESP/Ñ] DEV gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 89.222.104.137:22637.
What Rust version is [ESP/Ñ] DEV on?
Rust network protocol 2633 and build 163794 on Linux is the build [ESP/Ñ] DEV runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on [ESP/Ñ] DEV, and is it online?
Check: connection. [ESP/Ñ] DEV is offline at this moment. Last contact was 45 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is [ESP/Ñ] DEV configured, and what rules are in force?
Reading the name gives no gather rate for [ESP/Ñ] DEV. Group size, maximum: 12 players. Mode check gives pve; other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How can you get onto [ESP/Ñ] DEV?
Press F1 in Rust and enter client.connect 89.222.104.137:22637. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.