DEVELOPMENT SERVER
Offline EU 85.61.52.207:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 22hFW
- WPT 2Sun 8 Nov, 15:16 UTC11d 18h
- WPT 3Sun 22 Nov, 15:16 UTC25d 18h
- WPT 4Thu 3 Dec, 19:00 UTC36d 22hFW
- WPT 5Sun 6 Dec, 15:16 UTC39d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:16 UTC2d ago | 1 | – | running | 1 |
| Mon 12 Oct, 09:04 UTC15d ago | 1 | held half | 13.3 days | 0 |
| Sat 10 Oct, 19:51 UTC17d ago | 2 | – | 1.6 days | 1 |
| Fri 2 Oct, 22:56 UTC24d ago | 1 | – | 7.9 days | 1 |
| Wed 30 Sep, 18:36 UTC27d ago | 1 | – | 2.2 days | 1 |
| Sun 27 Sep, 07:28 UTC30d ago | 1 | – | 3.5 days | 1 |
| Sun 13 Sep, 15:40 UTC44d ago | 1 | – | 13.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 330/2000
- 57/100
- 24/200
- 33/50
- 39/100
- 22/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on DEVELOPMENT SERVER?
At their busiest, its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does DEVELOPMENT SERVER wipe?
Its tag guides the prediction: too few of DEVELOPMENT SERVER's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 2 days 5 hours ago. The tags carry an every-two-weeks wipe schedule.
Tag meanings
Which tags does DEVELOPMENT SERVER carry, and what do they mean?
Tags published by DEVELOPMENT SERVER, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show DEVELOPMENT SERVER?
These Rust Metrics lists carry DEVELOPMENT SERVER: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Occupancy
Where does DEVELOPMENT SERVER sit in the rankings?
Ranked by seven-day player hours, DEVELOPMENT SERVER sits at #11,943 and #2,378 in Europe, inside the top 54%.
What player count does DEVELOPMENT SERVER carry?
DEVELOPMENT SERVER is not responding; status offline, last seen 2 days 2 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
Which location does DEVELOPMENT SERVER run from?
Reading: location. The EU tag puts DEVELOPMENT SERVER in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.61.52.207:28015.
What Rust version is DEVELOPMENT SERVER on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by DEVELOPMENT SERVER. Check: protocol. To join, your game must match; Steam handles the update.
Is DEVELOPMENT SERVER up, and how often does it stay up?
Reading: offline. DEVELOPMENT SERVER last answered 2 days 2 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does DEVELOPMENT SERVER enforce, and what are its settings?
Reading the name gives no gather rate for DEVELOPMENT SERVER. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
How to join
What do you do to join DEVELOPMENT SERVER?
Press F1 in Rust and enter client.connect 85.61.52.207:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.