RUST METRICSFlight deck · live data
Data live Servers11,849 Players82,249 Populated3,916 Fresh wipes 3 h168 Scan5 min
‹ All servers85.61.52.207:28015
Offline Full Queue Fresh wipe Wipe due No query

DEVELOPMENT SERVER

Offline EU 85.61.52.207:28015 checked 2d ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#11,943top 54% · #2378 in EU
Last wipe2d agobiweekly schedule
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep2 Oct8 Oct15 Oct21 Oct27 Oct

Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

usual gap5.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 22hFW
  2. WPT 2Sun 8 Nov, 15:16 UTC11d 18h
  3. WPT 3Sun 22 Nov, 15:16 UTC25d 18h
  4. WPT 4Thu 3 Dec, 19:00 UTC36d 22hFW
  5. WPT 5Sun 6 Dec, 15:16 UTC39d 18h

The first 48 hours of its last wipes

Sun 25 OctMon 12 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:16 UTC2d ago 1 – running 1
Mon 12 Oct, 09:04 UTC15d ago 1 held half 13.3 days 0
Sat 10 Oct, 19:51 UTC17d ago 2 – 1.6 days 1
Fri 2 Oct, 22:56 UTC24d ago 1 – 7.9 days 1
Wed 30 Sep, 18:36 UTC27d ago 1 – 2.2 days 1
Sun 27 Sep, 07:28 UTC30d ago 1 – 3.5 days 1
Sun 13 Sep, 15:40 UTC44d ago 1 – 13.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on DEVELOPMENT SERVER?

At their busiest, its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does DEVELOPMENT SERVER wipe?

Its tag guides the prediction: too few of DEVELOPMENT SERVER's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 2 days 5 hours ago. The tags carry an every-two-weeks wipe schedule.

Tag meanings

Which tags does DEVELOPMENT SERVER carry, and what do they mean?

Tags published by DEVELOPMENT SERVER, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show DEVELOPMENT SERVER?

These Rust Metrics lists carry DEVELOPMENT SERVER: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Occupancy

Where does DEVELOPMENT SERVER sit in the rankings?

Ranked by seven-day player hours, DEVELOPMENT SERVER sits at #11,943 and #2,378 in Europe, inside the top 54%.

What player count does DEVELOPMENT SERVER carry?

DEVELOPMENT SERVER is not responding; status offline, last seen 2 days 2 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

Which location does DEVELOPMENT SERVER run from?

Reading: location. The EU tag puts DEVELOPMENT SERVER in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.61.52.207:28015.

What Rust version is DEVELOPMENT SERVER on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by DEVELOPMENT SERVER. Check: protocol. To join, your game must match; Steam handles the update.

Is DEVELOPMENT SERVER up, and how often does it stay up?

Reading: offline. DEVELOPMENT SERVER last answered 2 days 2 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does DEVELOPMENT SERVER enforce, and what are its settings?

Reading the name gives no gather rate for DEVELOPMENT SERVER. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

How to join

What do you do to join DEVELOPMENT SERVER?

Press F1 in Rust and enter client.connect 85.61.52.207:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.