Imperfect World - HARDCORE MODE PVE
Online 83.147.29.183:28015 checked 9m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 63 · below 20 is lag, below 10 is badEntities
48 h range 105,920–113,448 · memory 3,009 MBUptime
7 h 15 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 18hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 18hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:54 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/100
- 5/50
- 1/50
- 2/50
- 3/100
- 36/500
Quick answers
from the figures on this pageWipe timing
What happens on Imperfect World - HARDCORE MODE PVE when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.
How often does Imperfect World - HARDCORE MODE PVE wipe, and when?
With the force wipe, once a month, Imperfect World - HARDCORE MODE PVE wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 27 days 6 hours ago.
Tag meanings
How should you read the tags on Imperfect World - HARDCORE MODE PVE?
These are the tags Imperfect World - HARDCORE MODE PVE publishes, and the server browser reads them: gmhardcore (Game mode): Check: ruleset. Hardcore, the harsher option; mp50 (Max players): 50 slots in total; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Imperfect World - HARDCORE MODE PVE?
Rust Metrics lists featuring Imperfect World - HARDCORE MODE PVE: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Occupancy
Where does Imperfect World - HARDCORE MODE PVE sit in the rankings?
Player hours over seven days put Imperfect World - HARDCORE MODE PVE at #4,175, in the top 19% of all ranked servers.
What is the population on Imperfect World - HARDCORE MODE PVE?
Current headcount on Imperfect World - HARDCORE MODE PVE: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 11:00 UTC, 1 players on average.
Server
Where does Imperfect World - HARDCORE MODE PVE sit?
No region tag on Imperfect World - HARDCORE MODE PVE. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 83.147.29.183:28015.
What Rust version is Imperfect World - HARDCORE MODE PVE on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Imperfect World - HARDCORE MODE PVE. Check: protocol. To join, your game must match; Steam handles the update.
How does Imperfect World - HARDCORE MODE PVE perform?
Check: fps. Average 72 server fps over the last 48 hours, low of 63. Within range. Peak entity count: 113,448. Buildings, deployables and all else included. Check: memory. Peak use was 5,506 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Imperfect World - HARDCORE MODE PVE, and is it online?
Reading: online. Imperfect World - HARDCORE MODE PVE answers right now. By its reported uptime, the last restart was roughly 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Imperfect World - HARDCORE MODE PVE enforce, and what are its settings?
Reading the name gives no gather rate for Imperfect World - HARDCORE MODE PVE. No group limit is published. hardcore, Facepunch's most punishing mode — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Imperfect World - HARDCORE MODE PVE?
Size 4,250: a procedural map on Imperfect World - HARDCORE MODE PVE, made by the game.
How to join
How do you connect to Imperfect World - HARDCORE MODE PVE?
To join: start Rust, press F1 and type client.connect 83.147.29.183:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at http://dirtydevver.uk/.
