Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий
Online 185.207.214.22:10000 checked 11m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
70% full 7-day avg7-day peak 585, past the slotsServer fps
48 h low 19 · below 20 is lag, below 10 is badEntities
48 h range 219,880–304,639 · memory 5,447 MBUptime
10 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.3% of all ranked servers, and #7 of the trio servers (top 1%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:01 UTC, in 15h. Every Friday at 10:01 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 10:01 UTC15h
- WPT 2Thu 5 Nov, 19:00 UTC7d 0hFW
- WPT 3Fri 6 Nov, 10:01 UTC7d 15h
- WPT 4Fri 13 Nov, 10:01 UTC14d 15h
- WPT 5Fri 20 Nov, 10:01 UTC21d 15h
- WPT 6Fri 27 Nov, 10:01 UTC28d 15h
- WPT 7Thu 3 Dec, 19:00 UTC35d 0hFW
- WPT 8Fri 4 Dec, 10:01 UTC35d 15h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 585, 24 hours in, with 39 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:01 UTC6d ago | 585+39 queue | – | running | 34 |
| Fri 16 Oct, 10:01 UTC13d ago | 515 | halved by day 3 | 7 days | 17 |
| Fri 9 Oct, 10:01 UTC20d ago | 412 | halved by day 3 | 7 days | 36 |
| Fri 2 Oct, 10:01 UTC27d ago | 529 | halved by day 4 | 7 days | 55 |
| Fri 25 Sep, 10:01 UTC34d ago | 439 | halved by day 3 | 7 days | 18 |
| Fri 18 Sep, 10:01 UTC41d ago | 525 | halved by day 3 | 7 days | 28 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/500
- 838/850
- 113/350
- 25/200
- 407/410
- 8/200
Quick answers
from the figures on this pageWipe timing
What happens on Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий when wipe day comes?
At their busiest, its recent wipes drew 504 players on average. With 39 more waiting in the queue, the crowd peaked 24 hours after the wipe on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.
What wipe timing does Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий follow?
every Friday at 10:01 UTC is how Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipes. Due on Friday 30 October at 10:01 UTC is its next wipe. The world it runs now was made 6 days 8 hours ago. A weekly wipe schedule is published in its tags.
Lists and filters
Which tags does Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий carry, and what do they mean?
Tags published by Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp130 (Max players): Slots: 130; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; jp1 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who is in charge of Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Most likely the same operator runs them: Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий publishes a magicrust.gg hostname, and so do 35 other servers we track.
Which lists and filters on Rust Metrics show Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
On Rust Metrics, Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 50; Average players: 100+ on average.
Population
Where does Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий sit in the rankings?
Player hours over seven days put Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий at #70, in the top 0.3% of all ranked servers. The trio group places it at #7.
How full does Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий get?
91 of 130 slots are filled on Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий right now. Check: players over seven days. Average 178, peak 585. The last 48 hours peaked at 19:00 UTC, averaging 163 players at that hour.
Operator and location
Which location does Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий run from?
Reading: location. Nothing in the tags, but the name of Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.207.214.22:10000.
What Rust version is Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий. To get in, your game needs the same protocol; Steam applies the update.
How does Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий perform?
Reading: 47 server fps on average across the last 48 hours. It never dropped below 19. Peak entity count: 304,639. Buildings, deployables and all else included. Check: memory. Peak use was 9,152 MB. Expect lag when fps falls and entities climb.
What is the uptime on Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий, and is it online?
Check: connection. Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий is online at this moment. By its reported uptime, the last restart was roughly 10 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий enforce, and what are its settings?
The name carries the rate: 2x gather on Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий. The group cap is 3 players, read as trio. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий on?
Size 4,000 and seed 1337: the game generates the procedural map on Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: BAЙП ЧEPEЗ 17 Ч..
Connection
How do you connect to Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Press F1 in Rust and enter client.connect 185.207.214.22:10000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://magicrust.gg/serv7.
