RUST METRICSFlight deck · live data
Data live Servers11,899 Players103,131 Populated3,962 Fresh wipes 3 h371 Scan5 min
‹ All servers80.242.59.137:35160
Offline Full Queue Fresh wipe Wipe due No query

sran' inc. | flowakeN

Offline 80.242.59.137:35160 checked 3h ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 250 500 750 1000 PAX 0 /1,000

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 42,605 ×1000

Entities

48 h range 19,915–54,467 · memory 3,174 MB
1239 ET SINCE RESTART 04:53

Uptime

4 h 53 min since its last restart, at the last reading
7-day average1peak 1
Rank#6,915top 31%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory3,174MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75113:0015:0017:0010:0012:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510013:0015:0017:0010:0012:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 13:34 UTC2d ago 1 – running 0
Fri 23 Oct, 16:01 UTC6d ago 1 held half 3.9 days 0
Wed 21 Oct, 13:33 UTC8d ago 1 held half 2.1 days 1
Fri 16 Oct, 10:11 UTC13d ago 1 held half 5.1 days 0
Mon 5 Oct, 17:09 UTC24d ago 1 held half 10.7 days 0
Mon 5 Oct, 09:47 UTC24d ago 1 – 0.3 days 0
Fri 2 Oct, 08:15 UTC27d ago 1 – 3.1 days 0
Mon 28 Sep, 14:26 UTC31d ago 1 held half 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on sran' inc. | flowakeN?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does sran' inc. | flowakeN wipe, and when?

No next wipe can be predicted for sran' inc. | flowakeN, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 4 hours ago the current world was made.

Lists and filters

How should you read the tags on sran' inc. | flowakeN?

Tags published by sran' inc. | flowakeN, read by the game's server browser: gmprimitive (Game mode): Bows, spears and melee only, since guns are removed; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who operates sran' inc. | flowakeN?

The sranrust.ru hostname on sran' inc. | flowakeN also appears on 14 other servers we track, which points to one operator.

Which lists and filters on Rust Metrics show sran' inc. | flowakeN?

These Rust Metrics lists carry sran' inc. | flowakeN: Modded Rust servers, checked live and Primitive Rust servers: live readings. Reading: server list filters. It comes up under Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does sran' inc. | flowakeN sit in the rankings?

Player hours over seven days put sran' inc. | flowakeN at #6,915, in the top 31% of all ranked servers.

What player count does sran' inc. | flowakeN carry?

Reading for sran' inc. | flowakeN: offline at this moment; last seen 3 hours ago. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 17:00 UTC, averaging 1 players at that hour.

Server details

Which location does sran' inc. | flowakeN run from?

No region tag on sran' inc. | flowakeN. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 80.242.59.137:35160.

What Rust version is sran' inc. | flowakeN on?

Rust network protocol 2635 and build 168909 on Windows is the build sran' inc. | flowakeN runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on sran' inc. | flowakeN within range?

Check: fps. Average 68 server fps over the last 48 hours, low of 10. Within range. Reading: 54,467 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,202 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on sran' inc. | flowakeN, and is it online?

Reading: offline. sran' inc. | flowakeN last answered 3 hours ago. By its reported uptime, the last restart was roughly 4 hours ago. Reading: 12% uptime over the last 7 full days. It was up 21 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.

Settings and map

How is sran' inc. | flowakeN configured, and what rules are in force?

No gather rate appears in the name: sran' inc. | flowakeN. 8 players per group, the default value. Mode check gives primitive; melee, bows and spears, with no guns. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.

Which map is live on sran' inc. | flowakeN?

From seed 1722427781, the game generates the procedural map on sran' inc. | flowakeN. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name SRAN MAP.

Connection

How do you connect to sran' inc. | flowakeN?

Check: join. Open Rust, press F1, then enter client.connect 80.242.59.137:35160. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/sran is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmprimitive,cs168909,ts8,^z,^y

Game

gmprimitive
Game mode Bows, spears and melee only, since guns are removed.
mp1000
Max players The server holds 1,000 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.