RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h160 Scan5 min
‹ All servers80.242.59.137:35015
Offline Full Queue Fresh wipe Wipe due No query

sran' inc. | MADMA

Offline 80.242.59.137:35015 checked 2h ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 22:00 UTC
0 250 500 750 1000 PAX 0 /1,000

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 12,643 ×1000

Entities

48 h range 11,990–12,685 · memory 2,036 MB
1239 ET SINCE RESTART 00:58

Uptime

0 h 58 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,019top 27%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Memory2,036MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5201:0013:0020:0003:0016:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510001:0013:0020:0003:0016:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held40%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:31 UTC5d ago 1 – running 0
Fri 16 Oct, 17:16 UTC13d ago 1 halved by day 2 7.8 days 0
Wed 14 Oct, 16:35 UTC15d ago 1 held half 2 days 0
Wed 7 Oct, 12:45 UTC22d ago 1 halved by day 2 7.2 days 1
Fri 2 Oct, 03:34 UTC27d ago 1 held half 5.4 days 0
Wed 23 Sep, 13:37 UTC36d ago 1 halved by day 5 8.6 days 0
Fri 18 Sep, 18:37 UTC41d ago 1 halved by day 3 4.8 days 1
Tue 15 Sep, 13:59 UTC44d ago 1 held half 3.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on sran' inc. | MADMA?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 4 hours. The crowd stayed above half that peak until the next wipe in 40% of its recent wipes. When it didn't hold, by day 2 it fell below half.

When does sran' inc. | MADMA wipe?

There is no next wipe to predict: sran' inc. | MADMA wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 5 days 12 hours ago the current world was made.

Tags

How should you read the tags on sran' inc. | MADMA?

Tags published by sran' inc. | MADMA, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who is in charge of sran' inc. | MADMA?

Most likely the same operator runs them: sran' inc. | MADMA publishes a sranrust.ru hostname, and so do 14 other servers we track.

Which lists and filters on Rust Metrics show sran' inc. | MADMA?

Rust Metrics lists featuring sran' inc. | MADMA: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does sran' inc. | MADMA sit in the rankings?

Ranking for sran' inc. | MADMA: #6,019 on seven-day player hours, top 27% of all ranked servers.

What is the population on sran' inc. | MADMA?

sran' inc. | MADMA is not responding; status offline, last seen 2 hours ago. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 17:00 UTC, 1 players on average.

Operator and location

Which location does sran' inc. | MADMA run from?

No region comes from sran' inc. | MADMA. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 80.242.59.137:35015.

What Rust version is sran' inc. | MADMA on?

Rust network protocol 2635 and build 168909 on Windows is the build sran' inc. | MADMA runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for sran' inc. | MADMA?

Check: fps. Average 36 server fps over the last 48 hours, low of 10. Within range. Peak entity count: 12,685. Buildings, deployables and all else included. Reading: 2,163 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is sran' inc. | MADMA up, and how often does it stay up?

Reading: offline. sran' inc. | MADMA last answered 2 hours ago. Check: restart. The uptime it reports puts the last restart about 58 minutes ago. Uptime for the last 7 full days: 61 of 168 hours, or 36%. Reading: first seen 14 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does sran' inc. | MADMA enforce, and what are its settings?

Check: gather rate. The name sran' inc. | MADMA does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is off. That is Valve's anti-cheat.

Which map is live on sran' inc. | MADMA?

Size 2,700 and seed 13698755: the game generates the procedural map on sran' inc. | MADMA from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: SRAN MAP.

Join

How do you connect to sran' inc. | MADMA?

To join: start Rust, press F1 and type client.connect 80.242.59.137:35015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/sran is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1000
Max players The server holds 1,000 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.