sran' inc. | MAIN
Online 80.242.59.137:35000 checked 12m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 3 · below 20 is lag, below 10 is badEntities
48 h range 279,463–293,573 · memory 5,825 MBUptime
15 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 44 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:56 UTC FW28d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 125/100
- 91/225
- 36/700
- 88/700
- 309/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on sran' inc. | MAIN?
The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 44 hours in.
How often does sran' inc. | MAIN wipe, and when?
With the force wipe, once a month, sran' inc. | MAIN wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 28 days 3 hours ago.
Lists and filters
How should you read the tags on sran' inc. | MAIN?
Tags published by sran' inc. | MAIN, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which operator is behind sran' inc. | MAIN?
Check: operator. sran' inc. | MAIN publishes a sranrust.ru hostname, and 14 other servers we track do too. Same operator, most likely.
Where does sran' inc. | MAIN appear in Rust Metrics lists and filters?
On Rust Metrics, sran' inc. | MAIN sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does sran' inc. | MAIN hold among Rust servers?
Player hours over seven days put sran' inc. | MAIN at #3,887, in the top 17% of all ranked servers.
What is the population on sran' inc. | MAIN?
Current headcount on sran' inc. | MAIN: 2 players, 1,000 slots available. Seven-day check: 1 players on average. Peak reading: 5. Check: 48-hour peak. 16:00 UTC, 2 players on average.
Server
Which location does sran' inc. | MAIN run from?
No region comes from sran' inc. | MAIN. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 80.242.59.137:35000.
What Rust version is sran' inc. | MAIN on?
Reading: sran' inc. | MAIN, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for sran' inc. | MAIN?
Reading: 34 server fps on average across the last 48 hours. It never dropped below 3. Reading: 293,573 entities at the highest. That covers buildings, deployables and everything else. Reading: 6,083 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is sran' inc. | MAIN up, and how often does it stay up?
Reading: online. sran' inc. | MAIN answers right now. Check: restart. The uptime it reports puts the last restart about 15 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is sran' inc. | MAIN configured, and what rules are in force?
No gather rate appears in the name: sran' inc. | MAIN. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.
Which map is live on sran' inc. | MAIN?
Check: map. Procedural, size 6,000, seed 676767, generated by the game on sran' inc. | MAIN. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name SRAN MAP.
Connection
What do you do to join sran' inc. | MAIN?
To join: start Rust, press F1 and type client.connect 80.242.59.137:35000. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/sran is where its website sits.
