RUST METRICSFlight deck · live data
Data live Servers11,808 Players82,963 Populated3,624 Fresh wipes 3 h313 Scan5 min
‹ All servers80.242.59.137:35120
Online Full Queue Fresh wipe Wipe due No query

sran' inc. | pump1kk

Online 80.242.59.137:35120 checked 13m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 250 500 750 1000 PAX 1 /1,000

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 99 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 62,899 ×1000

Entities

48 h range 10,477–62,899 · memory 3,181 MB
1239 ET SINCE RESTART 01:37

Uptime

1 h 37 min since its last restart, at the last reading
7-day average0peak 1
Rank#7,742top 35%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Memory3,181MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75105:0008:0011:0014:0017:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510005:0008:0011:0014:0017:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 12:01 UTC4d ago 1 – running 1
Sun 11 Oct, 11:48 UTC18d ago 3 halved by day 1 14 days 0
Sat 10 Oct, 10:53 UTC19d ago 3 – 1 days 0
Tue 6 Oct, 09:15 UTC23d ago 1 held half 4.1 days 0
Fri 2 Oct, 20:14 UTC27d ago 1 held half 3.5 days 0
Thu 1 Oct, 17:41 UTC FW28d ago 1 – 1.1 days 0
Tue 29 Sep, 14:02 UTC30d ago 1 held half 2.2 days 0
Wed 23 Sep, 18:45 UTC36d ago 8 halved by day 2 5.8 days 6
Mon 21 Sep, 18:00 UTC38d ago 2 held half 2 days 0
Fri 18 Sep, 07:32 UTC41d ago 1 halved by day 1 3.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on sran' inc. | pump1kk when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 67% of recent wipes. By day 1 it fell below half when it didn't.

What wipe timing does sran' inc. | pump1kk follow?

There is no next wipe to predict: sran' inc. | pump1kk wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 10 hours ago.

Tag meanings

How should you read the tags on sran' inc. | pump1kk?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from sran' inc. | pump1kk. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who is in charge of sran' inc. | pump1kk?

Most likely the same operator runs them: sran' inc. | pump1kk publishes a sranrust.ru hostname, and so do 14 other servers we track.

Where does sran' inc. | pump1kk appear in Rust Metrics lists and filters?

Rust Metrics lists featuring sran' inc. | pump1kk: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does sran' inc. | pump1kk hold among Rust servers?

Player hours over seven days put sran' inc. | pump1kk at #7,742, in the top 35% of all ranked servers.

How full does sran' inc. | pump1kk get?

1 of 1,000 slots are filled on sran' inc. | pump1kk right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 11:00 UTC, 1 players on average.

Server

Where does sran' inc. | pump1kk sit?

No region comes from sran' inc. | pump1kk. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 80.242.59.137:35120.

What Rust version is sran' inc. | pump1kk on?

Rust network protocol 2635 and build 168909 on Windows is the build sran' inc. | pump1kk runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for sran' inc. | pump1kk?

Check: fps. Average 44 server fps over the last 48 hours, low of 10. Within range. Reading: 62,899 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,372 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is sran' inc. | pump1kk, and is it online now?

sran' inc. | pump1kk reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 9% uptime over the last 7 full days. It was up 15 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.

Map and rules

What rules does sran' inc. | pump1kk enforce, and what are its settings?

Check: gather rate. The name sran' inc. | pump1kk does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.

Which map is live on sran' inc. | pump1kk?

Size 4,500 and seed 576234: the game generates the procedural map on sran' inc. | pump1kk from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: SRAN MAP.

How to join

How can you get onto sran' inc. | pump1kk?

To join: start Rust, press F1 and type client.connect 80.242.59.137:35120. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/sran is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1000
Max players The server holds 1,000 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.