RUST METRICSFlight deck · live data
Data live Servers11,841 Players73,926 Populated3,704 Fresh wipes 3 h221 Scan5 min
‹ All servers79.137.98.21:28015
Online Full Queue Fresh wipe Wipe due No query

[EU] Facepunch Staging Primitive Small

Online 79.137.98.21:28015 checked 12m ago

official monthly wipes
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 62 125 188 250 PAX 5 /250

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 77,000 ×1000

Entities

48 h range 77,000–82,000 · memory 2,505 MB
1239 ET SINCE RESTART 01:45

Uptime

1 h 45 min since its last restart, at the last reading
7-day average1peak 8
Rank#2,653top 12%
Last wipe3h agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Memory2,505MB48 h peak 5 players
REC 1

Players

AveragePeakWipe
0246814:0023:0008:0017:0003:0012:00Wiped Thu 29 Oct, 10:15 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608014:0023:0008:0017:0003:0012:00Wiped Thu 29 Oct, 10:15 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap35 daysbetween real wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 26

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 32 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:15 UTC3h ago – – running 1
Thu 24 Sep, 11:45 UTC35d ago 7 – – 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [EU] Facepunch Staging Primitive Small when wipe day comes?

At their busiest, its recent wipes drew 7 players on average. 32 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 26 when it didn't.

What wipe timing does [EU] Facepunch Staging Primitive Small follow?

every 5 weeks on Thursday at 10:15 UTC is how [EU] Facepunch Staging Primitive Small wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 3 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tag meanings

Which tags does [EU] Facepunch Staging Primitive Small carry, and what do they mean?

These are the tags [EU] Facepunch Staging Primitive Small publishes, and the server browser reads them: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): Bows, spears and melee only, since guns are removed; mp250 (Max players): 250 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169627 (Build): Game build reading: 169627; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^t (Tutorial on): The Facepunch tutorial is open to new players here; sc2 (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which operator is behind [EU] Facepunch Staging Primitive Small?

Most likely the same operator runs them: [EU] Facepunch Staging Primitive Small publishes a playrust.com hostname, and so do 124 other servers we track.

Which lists and filters on Rust Metrics show [EU] Facepunch Staging Primitive Small?

These Rust Metrics lists carry [EU] Facepunch Staging Primitive Small: Rust tutorial servers, EU Rust servers, checked, Tag: official. listed. and Primitive Rust servers: live readings. These filters bring it up on the server list: Region: Europe; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Boxes: Official only.

Occupancy

Where does [EU] Facepunch Staging Primitive Small sit in the rankings?

Ranking for [EU] Facepunch Staging Primitive Small: #2,653 on seven-day player hours, top 12% of all ranked servers.

What player count does [EU] Facepunch Staging Primitive Small carry?

Current headcount on [EU] Facepunch Staging Primitive Small: 5 players, 250 slots available. Seven-day check: 1 players on average. Peak reading: 8. Average at the busiest hour was 3 players, at 12:00 UTC over the last 48 hours.

Server details

Which location does [EU] Facepunch Staging Primitive Small run from?

Check: location. No region tag comes from [EU] Facepunch Staging Primitive Small, but the name points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 79.137.98.21:28015.

What Rust version is [EU] Facepunch Staging Primitive Small on?

Rust network protocol 2636 and build 169627 on Windows is the build [EU] Facepunch Staging Primitive Small runs. To get in, your game needs the same protocol; Steam applies the update.

How does [EU] Facepunch Staging Primitive Small perform?

Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Check: entities. The peak was 82,000, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,212 MB. Expect lag when fps falls and entities climb.

What is the uptime on [EU] Facepunch Staging Primitive Small, and is it online?

Reading: online. [EU] Facepunch Staging Primitive Small answers right now. By its reported uptime, the last restart was roughly 1 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on [EU] Facepunch Staging Primitive Small?

Reading the name gives no gather rate for [EU] Facepunch Staging Primitive Small. No limit is set beyond the default. Groups take up to 8 players. The mode is primitive. Note the following: melee, bows and spears, with no guns. Check: PvP. Fighting and raiding between players are allowed. Rust's Official tab, inside the game, carries this server. Anti-cheat reading: VAC on, Valve's system.

What map is [EU] Facepunch Staging Primitive Small on?

Size 3,750 and seed 1756228292: the game generates the procedural map on [EU] Facepunch Staging Primitive Small from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join [EU] Facepunch Staging Primitive Small?

To join: start Rust, press F1 and type client.connect 79.137.98.21:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2636,^m,^t,gmprimitive,cs169627,sc2,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmprimitive
Game mode Bows, spears and melee only, since guns are removed.
mp250
Max players 250 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2636
Protocol Your game must run protocol 2636 to get in.
cs169627
Build Game build reading: 169627.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.

Other

sc2
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.