RUST METRICSFlight deck · live data
Data live Servers11,619 Players44,402 Populated2,996 Fresh wipes 3 h128 Scan5 min
‹ All servers79.137.98.20:28017
Online Full Queue Fresh wipe Wipe due No query

Facepunch AUX3

Online 79.137.98.20:28017 checked 7m ago

COM 1 · connect

Server instruments

last reading Fri 05:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 61 SERVER FPS

Server fps

48 h low 26 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 171,468 ×1000

Entities

48 h range 168,820–183,202 · memory 8,870 MB
1239 ET SINCE RESTART 17:38

Uptime

17 h 38 min since its last restart, at the last reading
7-day average0peak –
Rank#15,270top 69%
Last wipe56d agono schedule published
Next wipe–no wipe seen yet
Memory8,870MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0003:0011:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608008:0017:0003:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Facepunch AUX3 follow?

Its rhythm cannot be told from the wipes of Facepunch AUX3 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 56 days 19 hours ago.

Tag meanings

How should you read the tags on Facepunch AUX3?

Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164117 (Build): Game build reading: 164117; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from Facepunch AUX3. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates Facepunch AUX3?

The playrust.com hostname on Facepunch AUX3 also appears on 124 other servers we track, which points to one operator.

Where does Facepunch AUX3 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Facepunch AUX3: Tag: official. listed.. Reading: server list filters. It comes up under Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Occupancy

Where does Facepunch AUX3 sit in the rankings?

Ranking for Facepunch AUX3: #15,270 on seven-day player hours, top 69% of all ranked servers.

How full does Facepunch AUX3 get?

0 players are on Facepunch AUX3 at this moment. Seven-day reading: 0 players on average.

Server details

Which location does Facepunch AUX3 run from?

No region comes from Facepunch AUX3. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 79.137.98.20:28017.

What Rust version is Facepunch AUX3 on?

Reading: Facepunch AUX3, Rust network protocol 2633 and build 164117, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Facepunch AUX3 within range?

Check: fps. Average 50 server fps over the last 48 hours, low of 26. Within range. Check: entities. The peak was 183,202, counting buildings, deployables and the rest of the world. Reading: 9,167 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Facepunch AUX3, and is it online?

Check: connection. Facepunch AUX3 is online at this moment. By its reported uptime, the last restart was roughly 17 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does Facepunch AUX3 enforce, and what are its settings?

No gather rate appears in the name: Facepunch AUX3. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The in-game Official tab of Rust lists it. Anti-cheat reading: VAC on, Valve's system.

What map is Facepunch AUX3 on?

From seed 4756856, the game generates the procedural map on Facepunch AUX3. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join Facepunch AUX3?

Check: join. Open Rust, press F1, then enter client.connect 79.137.98.20:28017. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs164117,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164117
Build Game build reading: 164117.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.