Test
Online EU 66.51.97.64:28015 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 68,204–70,805 · memory 2,806 MBUptime
4 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:08 UTC, in 23h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 18:08 UTC23h
- WPT 2Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 3Thu 12 Nov, 18:08 UTC14d 23h
- WPT 4Thu 26 Nov, 18:08 UTC28d 23h
- WPT 5Thu 3 Dec, 19:00 UTC36d 0hFW
- WPT 6Thu 10 Dec, 18:08 UTC42d 23h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 296/2000
- 82/100
- 37/200
- 28/100
- 39/50
- 33/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Test?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 37 hours in.
What wipe timing does Test follow?
The prediction follows its tag, because too few of Test's wipes are on record to confirm its schedule. On Thursday 29 October at 18:08 UTC its next wipe is due. The world it runs now was made 27 days ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
How should you read the tags on Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in from Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Where does Test sit in the rankings?
Top 69% of all ranked servers: Test takes #15,426 on seven-day player hours and #2,579 in Europe.
What player count does Test carry?
Current headcount on Test: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server
Where does Test sit?
Test gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 66.51.97.64:28015.
What Rust version is Test on?
Reading: Test, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Test within range?
Over the last 48 hours the average was 5 server fps; the floor was 5. Reading: 70,805 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,176 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Test, and is it online now?
Test reports online. Status: normal. Reading: uptime. About 4 days 21 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 17 September 2026.
Map and rules
What rules does Test enforce, and what are its settings?
No gather rate appears in the name: Test. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Test?
From seed 942019, the game generates the procedural map on Test. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join Test?
Check: join. Open Rust, press F1, then enter client.connect 66.51.97.64:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
