Old Man Rust [HARDCORE NO MINIS]
Online 64.71.179.88:28015 checked 14m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 102 · below 20 is lag, below 10 is badEntities
48 h range 47,249–49,776 · memory 3,555 MBUptime
5 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 20:25 UTC5d ago | 2 | – | running | 0 |
| Fri 2 Oct, 23:31 UTC26d ago | 2 | halved by day 17 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/100
- 6/50
- 0/50
- 2/50
- 2/100
- 34/500
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Old Man Rust [HARDCORE NO MINIS]?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 28 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 17 when it didn't.
How often does Old Man Rust [HARDCORE NO MINIS] wipe, and when?
To tell the rhythm of Old Man Rust [HARDCORE NO MINIS], too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 5 days 3 hours ago.
Tag meanings
How should you read the tags on Old Man Rust [HARDCORE NO MINIS]?
These are the tags Old Man Rust [HARDCORE NO MINIS] publishes, and the server browser reads them: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp75 (Max players): 75 slots in total; ts0 (Group limit): Teams are off on this server; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Old Man Rust [HARDCORE NO MINIS] appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Old Man Rust [HARDCORE NO MINIS]: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Player count
What position does Old Man Rust [HARDCORE NO MINIS] hold among Rust servers?
Ranking for Old Man Rust [HARDCORE NO MINIS]: #6,232 on seven-day player hours, top 28% of all ranked servers.
What is the population on Old Man Rust [HARDCORE NO MINIS]?
Current headcount on Old Man Rust [HARDCORE NO MINIS]: 0 players, 75 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 01:00 UTC, averaging 1 players at that hour.
Server
What location is Old Man Rust [HARDCORE NO MINIS] hosted in?
No region comes from Old Man Rust [HARDCORE NO MINIS]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 64.71.179.88:28015.
What Rust version is Old Man Rust [HARDCORE NO MINIS] on?
Rust network protocol 2635 and build 168909 on Linux is the build Old Man Rust [HARDCORE NO MINIS] runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Old Man Rust [HARDCORE NO MINIS] within range?
Over the last 48 hours the average was 181 server fps; the floor was 102. Peak entity count: 49,776. Buildings, deployables and all else included. Reading: 4,002 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Old Man Rust [HARDCORE NO MINIS] up, and how often does it stay up?
Check: connection. Old Man Rust [HARDCORE NO MINIS] is online at this moment. By its reported uptime, the last restart was roughly 5 days 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Map and rules
What rules does Old Man Rust [HARDCORE NO MINIS] enforce, and what are its settings?
Reading the name gives no gather rate for Old Man Rust [HARDCORE NO MINIS]. The group limit is not published. hardcore, Facepunch's most punishing mode — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Old Man Rust [HARDCORE NO MINIS] on?
Size 3,000: a procedural map on Old Man Rust [HARDCORE NO MINIS], made by the game.
Connection
How can you get onto Old Man Rust [HARDCORE NO MINIS]?
Press F1 in Rust and enter client.connect 64.71.179.88:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.