RUST METRICSFlight deck · live data
Data live Servers11,630 Players43,856 Populated3,098 Fresh wipes 3 h89 Scan5 min
‹ All servers64.40.9.37:28010
Online Full Queue Fresh wipe Wipe due No query

EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Online 64.40.9.37:28010 checked 14m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 06:00 UTC
0 50 100 150 200 PAX 18 /200

Players now

9% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 59 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 1,644 ×1000

Entities

48 h range 1,481–2,798 · memory 1,052 MB
1239 ET SINCE RESTART 01:31

Uptime

1 h 31 min since its last restart, at the last reading
7-day average36peak 132
Rank#439top 2%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,052MB48 h peak 83 players
REC 1

Players

AveragePeak
025507510009:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 04:33 UTC3h ago – – – 9
Tue 27 Oct, 04:33 UTC1d ago – – – 4
Mon 26 Oct, 04:33 UTC2d ago – – – 6
Sun 25 Oct, 04:33 UTC3d ago – – – 8
Sat 24 Oct, 03:33 UTC4d ago – – – 1
Fri 23 Oct, 11:38 UTC4d ago – – – 1
Fri 23 Oct, 03:33 UTC5d ago – – – 1
Thu 22 Oct, 03:33 UTC6d ago – – – 9
Wed 21 Oct, 03:33 UTC7d ago – – – 4
Tue 20 Oct, 03:33 UTC8d ago – – – 2
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wipe, and when?

No wipe schedule is kept by EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, which makes a new world every few hours; those resets do not count as wipes.

Tags

How should you read the tags on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

These are the tags EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): Slots: 200; ts10 (Group limit): You may team up with at most 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here; the loot comes to you; ^i (Battlefield): Kits and high rates feed fast PvP here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who is in charge of EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Check: operator. EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes a perfect-rust.com hostname, and 3 other servers we track do too. Same operator, most likely.

Which lists and filters on Rust Metrics show EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Rust Metrics lists featuring EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: EU Rust servers, checked, Modded Rust servers, checked live, Aim training servers, live readings and Rust battlefield servers: check the readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.

Player count

What position does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold among Rust servers?

Player hours over seven days put EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #439, in the top 2% of all ranked servers.

What is the population on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

18 of 200 slots are filled on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets right now. Check: players over seven days. Average 36, peak 132. Check: 48-hour peak. 18:00 UTC, 73 players on average.

Server

Where does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sit?

Check: location. No region tag comes from EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, but the name points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 64.40.9.37:28010.

What Rust version is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on?

Rust network protocol 2635 and build 168909 on Windows is the build EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets within range?

Reading: 59 server fps on average across the last 48 hours. It never dropped below 59. Check: entities. The peak was 2,798, counting buildings, deployables and the rest of the world. Reading: 1,771 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets up, and how often does it stay up?

Reading: online. EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets answers right now. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets enforce, and what are its settings?

Reading the name gives no gather rate for EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. The cap on groups is 10 players. The mode is minigames & battle royale. Note the following: arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on?

Check: map. Procedural, size 3,500, seed 1337, generated by the game on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: PAT Map FPS+.

Connection

What do you do to join EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

To join: start Rust, press F1 and type client.connect 64.40.9.37:28010. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.perfect-rust.com/.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp200
Max players Slots: 200.
ts10
Group limit You may team up with at most 10.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames Check: mode. Minigames, including arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here; the loot comes to you.
^i
Battlefield Kits and high rates feed fast PvP here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.