PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/
Online 64.40.8.156:24014 checked 5m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
4% full 7-day avg7-day peakServer fps
48 h low 33 · below 20 is lag, below 10 is badEntities
48 h range 58,093–67,204 · memory 4,187 MBUptime
21 h 56 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 19:11 UTC, in 20h. Every Thursday at 19:11 UTC · high confidence
Coming wipes
- WPT 1Thu 29 Oct, 19:11 UTC20h
- WPT 2Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 3Thu 12 Nov, 19:11 UTC14d 20h
- WPT 4Thu 19 Nov, 19:11 UTC21d 20h
- WPT 5Thu 26 Nov, 19:11 UTC28d 20h
- WPT 6Thu 3 Dec, 19:00 UTC35d 20hFW
- WPT 7Thu 10 Dec, 19:11 UTC42d 20h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:11 UTC6d ago | 23 | – | running | 4 |
| Thu 15 Oct, 19:11 UTC13d ago | 26 | halved by day 4 | 7 days | 9 |
| Thu 8 Oct, 19:11 UTC20d ago | 36 | halved by day 5 | 7 days | 10 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC34d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC41d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 754/900
- 110/1000
- 86/120
- 172/1900
- 33/100
- 16/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
At their busiest, its recent wipes drew 28 players on average. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 20% of its recent wipes. It fell below half by day 5 when it didn't.
When does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipe?
The wipe rhythm of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is every Thursday at 19:11 UTC. Due on Thursday 29 October at 19:11 UTC is its next wipe. The world it runs now was made 6 days 3 hours ago. The tags state a wipe schedule of one wipe a week.
Tag meanings
How should you read the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
These are the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp200 (Max players): Slots: 200; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus1 (Region code): us1 is the region code on record; ^w (Weekly): It wipes each week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Most likely the same operator runs them: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes a theprojectlazarus.com hostname, and so do 2 other servers we track.
Which lists and filters on Rust Metrics show PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Rust Metrics lists featuring PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: 2x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Occupancy
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sit in the rankings?
Player hours over seven days put PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ at #972, in the top 4% of all ranked servers.
What is the population on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Current headcount on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: 7 players, 200 slots available. Seven-day check: 9 players on average. Peak reading: 23. Average at the busiest hour was 10 players, at 19:00 UTC over the last 48 hours.
Operator and location
Which location does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run from?
Reading: location. PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ gives no region, with region code us1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 64.40.8.156:24014.
What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. To get in, your game needs the same protocol; Steam applies the update.
Is performance on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ within range?
Reading: 40 server fps on average across the last 48 hours. It never dropped below 33. Reading: 67,204 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,519 MB. What players call lag comes from low fps and an entity count on the rise.
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ up, and how often does it stay up?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ reports online. Status: normal. Reading: uptime. About 21 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The name carries the rate: 2x gather on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. The cap on groups is 100 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ on?
Size 3,000 and seed 1: the game generates the procedural map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Mods / FPS+ / 4 Max.
Connection
How do you connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Press F1 in Rust and enter client.connect 64.40.8.156:24014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://theprojectlazarus.com/ is where its website sits.
