PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 10m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 38 · below 20 is lag, below 10 is badEntities
48 h range 79,168–86,340 · memory 2,544 MBUptime
22 h 56 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 20:32 UTC, in 20h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 124/100
- 45/225
- 9/200
- 14/100
- 12/175
- 29/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN follow?
From weekly: 7 days after its last wipe, the next wipe of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is an estimate. Thursday 29 October at 20:32 UTC is when its next wipe is due. The world in play was created 48 days 3 hours ago. The tags state a wipe schedule of one wipe a week.
Lists and filters
How should you read the tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
These are the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): Slots: 50; ts100 (Group limit): You may team up with at most 100; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163493 (Build): Build 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus1 (Region code): Region code reading: us1; ^w (Weekly): It wipes each week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Most likely the same operator runs them: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes a theprojectlazarus.com hostname, and so do 2 other servers we track.
Which lists and filters on Rust Metrics show PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
These Rust Metrics lists carry PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
What position does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN hold among Rust servers?
Ranking for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: #15,349 on seven-day player hours, top 69% of all ranked servers.
What player count does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carry?
Current headcount on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Server
Which location does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run from?
No region tag on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, whose region code is us1. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 64.40.8.156:23014.
What Rust version is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on?
Reading: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, Rust network protocol 2633 and build 163493, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Over the last 48 hours the average was 40 server fps; the floor was 38. Check: entities. The peak was 86,340, counting buildings, deployables and the rest of the world. Reading: 2,790 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and is it online?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN reports online. Status: normal. By its reported uptime, the last restart was roughly 22 hours ago. Uptime for the last 7 full days: 144 of 168 hours, or 86%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN enforce, and what are its settings?
Check: gather rate. The name PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN does not state one. Check: group limit. Up to 100 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Check: map. Procedural, size 3,500, seed 1, generated by the game on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Mods / FPS+ / 4 Max.
Connection
What do you do to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Press F1 in Rust and enter client.connect 64.40.8.156:23014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.