[US]Royal Family Gaming|Vanilla|Main|Biweekly|
Online NA 64.40.8.117:28024 checked 13m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 59 · below 20 is lag, below 10 is badEntities
48 h range 73,249–87,403 · memory 2,777 MBUptime
5 h 56 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, top 33% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 20:34 UTC, in 1h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 20:34 UTC1h
- WPT 2Thu 5 Nov, 19:00 UTC6d 23hFW
- WPT 3Thu 12 Nov, 20:34 UTC14d 1h
- WPT 4Thu 26 Nov, 20:34 UTC28d 1h
- WPT 5Thu 3 Dec, 19:00 UTC34d 23hFW
- WPT 6Thu 10 Dec, 20:34 UTC42d 1h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 20:34 UTC13d ago | 5 | – | running | 0 |
| Thu 1 Oct, 17:34 UTC FW28d ago | 3 | halved by day 3 | 14.1 days | 0 |
| Thu 17 Sep, 18:11 UTC42d ago | 6 | halved by day 2 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 272/200
- 358/200
- 29/100
- 157/200
- 21/200
- 84/100
Quick answers
from the figures on this pageWipe timing
What happens on [US]Royal Family Gaming|Vanilla|Main|Biweekly| when wipe day comes?
At their busiest, its recent wipes drew 5 players on average. Peak crowd on the latest wipe: 3 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2.5 when it didn't.
What wipe timing does [US]Royal Family Gaming|Vanilla|Main|Biweekly| follow?
Its tag guides the prediction: too few of [US]Royal Family Gaming|Vanilla|Main|Biweekly|'s wipes are on record to confirm its schedule. Thursday 29 October at 20:34 UTC is when its next wipe is due. The world it runs now was made 13 days 22 hours ago. A wipe schedule of every two weeks is published in its tags.
Lists and filters
Which tags does [US]Royal Family Gaming|Vanilla|Main|Biweekly| carry, and what do they mean?
Tags published by [US]Royal Family Gaming|Vanilla|Main|Biweekly|, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts12 (Group limit): Team cap: 12; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates [US]Royal Family Gaming|Vanilla|Main|Biweekly|?
Most likely the same operator runs them: [US]Royal Family Gaming|Vanilla|Main|Biweekly| publishes a rfgam.ing hostname, and so do 11 other servers we track.
Which lists and filters on Rust Metrics show [US]Royal Family Gaming|Vanilla|Main|Biweekly|?
On Rust Metrics, [US]Royal Family Gaming|Vanilla|Main|Biweekly| sits in these lists: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Occupancy
Where does [US]Royal Family Gaming|Vanilla|Main|Biweekly| sit in the rankings?
Top 17% of all ranked servers: [US]Royal Family Gaming|Vanilla|Main|Biweekly| takes #3,729 on seven-day player hours and #622 in North America.
What is the population on [US]Royal Family Gaming|Vanilla|Main|Biweekly|?
0 of 50 slots are filled on [US]Royal Family Gaming|Vanilla|Main|Biweekly| right now. Check: players over seven days. Average 1, peak 4. The last 48 hours peaked at 01:00 UTC, averaging 1 players at that hour.
Server details
Which location does [US]Royal Family Gaming|Vanilla|Main|Biweekly| run from?
Its NA tag places [US]Royal Family Gaming|Vanilla|Main|Biweekly| in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 64.40.8.117:28024.
What Rust version is [US]Royal Family Gaming|Vanilla|Main|Biweekly| on?
Rust network protocol 2635 and build 168909 on Linux is the build [US]Royal Family Gaming|Vanilla|Main|Biweekly| runs. To get in, your game needs the same protocol; Steam applies the update.
How does [US]Royal Family Gaming|Vanilla|Main|Biweekly| perform?
Over the last 48 hours the average was 60 server fps; the floor was 59. Check: entities. The peak was 87,403, counting buildings, deployables and the rest of the world. Reading: 3,559 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is [US]Royal Family Gaming|Vanilla|Main|Biweekly| up, and how often does it stay up?
[US]Royal Family Gaming|Vanilla|Main|Biweekly| reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Uptime for the last 7 full days: 159 of 168 hours, or 95%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on [US]Royal Family Gaming|Vanilla|Main|Biweekly|?
No gather rate appears in the name: [US]Royal Family Gaming|Vanilla|Main|Biweekly|. Check: group limit. Up to 12 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Plugin count: Carbon. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [US]Royal Family Gaming|Vanilla|Main|Biweekly|?
Check: map. A custom one of size 3,650, run by [US]Royal Family Gaming|Vanilla|Main|Biweekly|. The published file can be downloaded from this page.
Join
How can you get onto [US]Royal Family Gaming|Vanilla|Main|Biweekly|?
Check: join. Open Rust, press F1, then enter client.connect 64.40.8.117:28024. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://royalfamilygaming.com/ is where its website sits.