Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
Online 64.40.8.117:28054 checked 10m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 93,000–107,000 · memory 2,046 MBUptime
2 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:01 UTC3h ago | – | – | running | 0 |
| Sun 27 Sep, 19:07 UTC31d ago | 1 | – | – | 0 |
| Sat 26 Sep, 20:07 UTC32d ago | 1 | – | 1 days | 0 |
| Thu 24 Sep, 14:55 UTC34d ago | 1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 184/500
- 121/100
- 86/700
- 28/200
- 28/1000
- 265/700
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.
How often does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe, and when?
There is no next wipe to predict: Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 hours ago.
Lists and filters
Which tags does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carry, and what do they mean?
These are the tags Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts12 (Group limit): Teams are capped at 12; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169627 (Build): The server runs game build 169627; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who is in charge of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
The rfgam.ing hostname on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| also appears on 11 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Rust Metrics lists featuring Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hold among Rust servers?
Ranking for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: #12,668 on seven-day player hours, top 57% of all ranked servers.
What player count does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carry?
0 of 50 slots are filled on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| right now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 02:00 UTC, 0 players on average.
Server
Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit?
Reading: location. Royal Family Gaming | Event/Dev|F1 Spawn|Staging| gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 64.40.8.117:28054.
What Rust version is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| on?
Reading: Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, Rust network protocol 2636 and build 169627, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| perform?
Over the last 48 hours the average was 60 server fps; the floor was 60. Reading: 107,000 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,005 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| up, and how often does it stay up?
Reading: online. Royal Family Gaming | Event/Dev|F1 Spawn|Staging| answers right now. By its reported uptime, the last restart was roughly 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| configured, and what rules are in force?
No gather rate appears in the name: Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The cap on groups is 12 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
From seed 285119, the game generates the procedural map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Its size is 3,800. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Royal Family Gaming FPS+.
Connection
How can you get onto Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Press F1 in Rust and enter client.connect 64.40.8.117:28054. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.