RUST METRICSFlight deck · live data
Data live Servers11,849 Players73,470 Populated3,705 Fresh wipes 3 h219 Scan5 min
‹ All servers64.40.8.117:28054
Online Full Queue Fresh wipe Wipe due No query

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 10m ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 103,000 ×1000

Entities

48 h range 93,000–107,000 · memory 2,046 MB
1239 ET SINCE RESTART 02:00

Uptime

2 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#12,668top 57%
Last wipe3h agono schedule published
Next wipe–no rhythm it keeps
Memory2,046MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75114:0023:0008:0017:0003:0012:00Wiped Thu 29 Oct, 10:01 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608014:0023:0008:0017:0003:0012:00Wiped Thu 29 Oct, 10:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:01 UTC3h ago – – running 0
Sun 27 Sep, 19:07 UTC31d ago 1 – – 0
Sat 26 Sep, 20:07 UTC32d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC34d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.

How often does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe, and when?

There is no next wipe to predict: Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 hours ago.

Lists and filters

Which tags does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carry, and what do they mean?

These are the tags Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts12 (Group limit): Teams are capped at 12; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169627 (Build): The server runs game build 169627; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who is in charge of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The rfgam.ing hostname on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| also appears on 11 other servers we track, which points to one operator.

Which lists and filters on Rust Metrics show Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Rust Metrics lists featuring Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hold among Rust servers?

Ranking for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: #12,668 on seven-day player hours, top 57% of all ranked servers.

What player count does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carry?

0 of 50 slots are filled on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| right now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 02:00 UTC, 0 players on average.

Server

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit?

Reading: location. Royal Family Gaming | Event/Dev|F1 Spawn|Staging| gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 64.40.8.117:28054.

What Rust version is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| on?

Reading: Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, Rust network protocol 2636 and build 169627, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| perform?

Over the last 48 hours the average was 60 server fps; the floor was 60. Reading: 107,000 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,005 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| up, and how often does it stay up?

Reading: online. Royal Family Gaming | Event/Dev|F1 Spawn|Staging| answers right now. By its reported uptime, the last restart was roughly 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| configured, and what rules are in force?

No gather rate appears in the name: Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The cap on groups is 12 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

Which map is live on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

From seed 285119, the game generates the procedural map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Its size is 3,800. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Royal Family Gaming FPS+.

Connection

How can you get onto Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Press F1 in Rust and enter client.connect 64.40.8.117:28054. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts12
Group limit Teams are capped at 12.
v2636
Protocol Your game must run protocol 2636 to get in.
cs169627
Build The server runs game build 169627.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.