RUST METRICSFlight deck · live data
Data live Servers11,681 Players34,835 Populated2,855 Fresh wipes 3 h93 Scan5 min
‹ All servers51.161.199.230:28015
Online Full Queue Fresh wipe Wipe due No query

[AU] Facepunch 2

Online 51.161.199.230:28015 checked 9m ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 62 125 188 250 PAX 4 /250

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 182 SERVER FPS

Server fps

48 h low 149 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 126,626 ×1000

Entities

48 h range 124,913–130,159 · memory 4,825 MB
1239 ET SINCE RESTART 14:39

Uptime

14 h 39 min since its last restart, at the last reading
7-day average7peak 14
Rank#1,221top 5%
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Memory4,825MB48 h peak 11 players
REC 1

Players

AveragePeak
0510152004:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak30players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 15hFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago 30 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [AU] Facepunch 2?

The busiest point of its recent wipes drew 30 players on average. Peak crowd on the latest wipe: 39 hours in.

How often does [AU] Facepunch 2 wipe, and when?

Once a month [AU] Facepunch 2 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 9 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on [AU] Facepunch 2?

Tags published by [AU] Facepunch 2, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): 250 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): New here? Facepunch's tutorial can be your start; sc2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates [AU] Facepunch 2?

The playrust.com hostname on [AU] Facepunch 2 also appears on 124 other servers we track, which points to one operator.

Where does [AU] Facepunch 2 appear in Rust Metrics lists and filters?

On Rust Metrics, [AU] Facepunch 2 sits in these lists: Rust tutorial servers, Rust servers in Oceania, Tag: official. listed. and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Player count

Where does [AU] Facepunch 2 sit in the rankings?

Ranking for [AU] Facepunch 2: #1,221 on seven-day player hours, top 5% of all ranked servers.

What is the population on [AU] Facepunch 2?

4 of 250 slots are filled on [AU] Facepunch 2 right now. Check: players over seven days. Average 7, peak 14. The last 48 hours peaked at 09:00 UTC, averaging 9 players at that hour.

Server details

Where does [AU] Facepunch 2 sit?

Check: location. No region tag comes from [AU] Facepunch 2, but the name points to Oceania. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 51.161.199.230:28015.

What Rust version is [AU] Facepunch 2 on?

Rust network protocol 2635 and build 168909 on Windows is the build [AU] Facepunch 2 runs. Check: protocol. To join, your game must match; Steam handles the update.

How does [AU] Facepunch 2 perform?

Check: fps. Average 186 server fps over the last 48 hours, low of 149. Within range. Reading: 130,159 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,966 MB. Expect lag when fps falls and entities climb.

How reliable is [AU] Facepunch 2, and is it online now?

[AU] Facepunch 2 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does [AU] Facepunch 2 enforce, and what are its settings?

Reading the name gives no gather rate for [AU] Facepunch 2. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. It appears under Official in the game's own server list. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

Which map is live on [AU] Facepunch 2?

Check: map. Procedural, size 4,500, seed 157227784, generated by the game on [AU] Facepunch 2. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto [AU] Facepunch 2?

Press F1 in Rust and enter client.connect 51.161.199.230:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp250
Max players 250 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^t
Tutorial on New here? Facepunch's tutorial can be your start.

Other

sc2
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.