[AU] OzRust.com Development
Offline OC 49.180.105.193:28014 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 22:50 UTC, in 8h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 22/2000
- 1/150
- 7/200
- 2/200
- 7/100
- 0/30
Quick answers
from the figures on this pageWipe timing
What wipe timing does [AU] OzRust.com Development follow?
From biweekly: 14 days after its last wipe, the next wipe of [AU] OzRust.com Development is an estimate. On Thursday 29 October at 22:50 UTC its next wipe is due. The world it runs now was made 13 days 15 hours ago. A wipe schedule of every two weeks is published in its tags.
Lists and filters
Which tags does [AU] OzRust.com Development carry, and what do they mean?
Tags published by [AU] OzRust.com Development, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): Slots: 150; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; OC (Oceania): Oceania is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [AU] OzRust.com Development appear in Rust Metrics lists and filters?
On Rust Metrics, [AU] OzRust.com Development sits in these lists: Rust servers in Oceania, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What position does [AU] OzRust.com Development hold among Rust servers?
Top 70% of all ranked servers: [AU] OzRust.com Development takes #15,125 on seven-day player hours and #188 in Oceania.
How full does [AU] OzRust.com Development get?
Status for [AU] OzRust.com Development: offline. Last seen 13 days 14 hours ago.
Server
Where does [AU] OzRust.com Development sit?
[AU] OzRust.com Development gives Oceania as its location, with the OC tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 49.180.105.193:28014.
What Rust version is [AU] OzRust.com Development on?
Rust network protocol 2634 and build 167781 on Linux is the build [AU] OzRust.com Development runs. Matching protocol is required to join. Let Steam update your game.
Is [AU] OzRust.com Development up, and how often does it stay up?
Reading: offline. [AU] OzRust.com Development last answered 13 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Rules and settings
How is [AU] OzRust.com Development configured, and what rules are in force?
Check: gather rate. The name [AU] OzRust.com Development does not state one. 8 players per group, the default value. pve, other players are not fought — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [AU] OzRust.com Development?
The game generates a procedural map for [AU] OzRust.com Development.
Connection
How do you connect to [AU] OzRust.com Development?
Check: join. Open Rust, press F1, then enter client.connect 49.180.105.193:28014. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.