RUST METRICSFlight deck · live data
Data live Servers11,738 Players62,312 Populated3,391 Fresh wipes 3 h192 Scan5 min
‹ All servers45.125.247.47:28014
Online Full Queue Fresh wipe Wipe due No query

[AU] OzRust.com PvE | Jetpacks | Kits | Events

Online OC 45.125.247.47:28014 checked 12m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 50 SERVER FPS

Server fps

48 h low 33 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 113,193 ×1000

Entities

48 h range 99,544–116,355 · memory 3,600 MB
1239 ET SINCE RESTART 14:56

Uptime

14 h 56 min since its last restart, at the last reading
7-day average2peak 10
Rank#2,093top 9% · #60 in OC
Last wipe13d agobiweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Memory3,600MB48 h peak 5 players
REC 1

Players

AveragePeak
0246812:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 28% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 6.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
  2. WPT 2Thu 12 Nov, 20:27 UTC14d 8h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 7hFW
  4. WPT 4Thu 10 Dec, 20:27 UTC42d 8h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 9 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:27 UTC13d ago 6 – running 0
Thu 1 Oct, 21:26 UTC FW27d ago 9 halved by day 9 14 days 0
Thu 17 Sep, 19:57 UTC41d ago 9 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [AU] OzRust.com PvE | Jetpacks | Kits | Events when wipe day comes?

An average of 8 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 9 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 6.5 it fell below half.

What wipe timing does [AU] OzRust.com PvE | Jetpacks | Kits | Events follow?

every 4 weeks on Thursday at 20:27 UTC is how [AU] OzRust.com PvE | Jetpacks | Kits | Events wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 13 days 15 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Tags

How should you read the tags on [AU] OzRust.com PvE | Jetpacks | Kits | Events?

Tags published by [AU] OzRust.com PvE | Jetpacks | Kits | Events, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; OC (Oceania): Its browser listing: Oceania. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who is in charge of [AU] OzRust.com PvE | Jetpacks | Kits | Events?

The ozrust.com hostname on [AU] OzRust.com PvE | Jetpacks | Kits | Events also appears on 2 other servers we track, which points to one operator.

Where does [AU] OzRust.com PvE | Jetpacks | Kits | Events appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [AU] OzRust.com PvE | Jetpacks | Kits | Events: Rust servers in Oceania, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

What position does [AU] OzRust.com PvE | Jetpacks | Kits | Events hold among Rust servers?

Ranked by seven-day player hours, [AU] OzRust.com PvE | Jetpacks | Kits | Events sits at #2,093 and #60 in Oceania, inside the top 9%.

What player count does [AU] OzRust.com PvE | Jetpacks | Kits | Events carry?

Current headcount on [AU] OzRust.com PvE | Jetpacks | Kits | Events: 0 players, 150 slots available. Seven-day check: 2 players on average. Peak reading: 10. Average at the busiest hour was 4 players, at 08:00 UTC over the last 48 hours.

Server

Which location does [AU] OzRust.com PvE | Jetpacks | Kits | Events run from?

[AU] OzRust.com PvE | Jetpacks | Kits | Events gives Oceania as its location, with the OC tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 45.125.247.47:28014.

What Rust version is [AU] OzRust.com PvE | Jetpacks | Kits | Events on?

Reading: [AU] OzRust.com PvE | Jetpacks | Kits | Events, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on [AU] OzRust.com PvE | Jetpacks | Kits | Events within range?

Reading: 49 server fps on average across the last 48 hours. It never dropped below 33. Check: entities. The peak was 116,355, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,386 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [AU] OzRust.com PvE | Jetpacks | Kits | Events, and is it online?

Reading: online. [AU] OzRust.com PvE | Jetpacks | Kits | Events answers right now. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is [AU] OzRust.com PvE | Jetpacks | Kits | Events configured, and what rules are in force?

Check: gather rate. The name [AU] OzRust.com PvE | Jetpacks | Kits | Events does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [AU] OzRust.com PvE | Jetpacks | Kits | Events?

From seed 2601001, the game generates the procedural map on [AU] OzRust.com PvE | Jetpacks | Kits | Events. Its size is 3,750. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto [AU] OzRust.com PvE | Jetpacks | Kits | Events?

Check: join. Open Rust, press F1, then enter client.connect 45.125.247.47:28014. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://ozrust.com.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players 150 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

OC
Oceania Its browser listing: Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.