test
Offline 45.140.129.66:11300 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/100
- 6/50
- 0/50
- 2/50
- 2/100
- 34/500
Quick answers
from the figures on this pageWipe timing
What wipe timing does test follow?
To tell the rhythm of test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 19 days 12 hours ago.
Tag meanings
Which tags does test carry, and what do they mean?
These are the tags test publishes, and the server browser reads them: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp20 (Max players): 20 slots in total; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show test?
These Rust Metrics lists carry test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Population
What position does test hold among Rust servers?
Ranking for test: #15,863 on seven-day player hours, top 72% of all ranked servers.
What is the population on test?
Reading for test: offline at this moment; last seen 19 days 10 hours ago.
Server details
Where does test sit?
No region tag on test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.140.129.66:11300.
What Rust version is test on?
Rust network protocol 2634 and build 167398 on Windows is the build test runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on test, and is it online?
Check: connection. test is offline at this moment. Last contact was 19 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.
Map and rules
How is test configured, and what rules are in force?
Reading the name gives no gather rate for test. No group limit is published. The mode is hardcore. Note the following: Facepunch's most punishing mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on test?
Size 4,000: a procedural map on test, made by the game. Map name, as listed: Custom Map.
How to join
What do you do to join test?
Check: join. Open Rust, press F1, then enter client.connect 45.140.129.66:11300. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.