BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|
Online OC 139.99.145.5:28025 checked 9m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
4% full 7-day avg7-day peakServer fps
48 h low 1 · below 20 is lag, below 10 is badEntities
48 h range 74,803–103,419 · memory 2,943 MBUptime
7 h 56 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 28% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 19hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 19hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:32 UTC26d ago | 8 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/200
- 5/200
- 2/100
- 2/40
- 2/50
- 2/30
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
The busiest point of its recent wipes drew 8 players on average. After the latest wipe, numbers topped out at 22 hours.
When does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| wipe?
Once a month BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 16 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
How should you read the tags on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
Tags published by BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; OC (Oceania): Oceania is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| appear in Rust Metrics lists and filters?
On Rust Metrics, BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| sits in these lists: Rust servers in Oceania, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| hold among Rust servers?
Top 9% of all ranked servers: BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| takes #2,023 on seven-day player hours and #58 in Oceania.
What player count does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| carry?
2 of 50 slots are filled on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| right now. Check: players over seven days. Average 2, peak 11. Average at the busiest hour was 8 players, at 09:00 UTC over the last 48 hours.
Server details
Where does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| sit?
Reading: location. The OC tag puts BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| in Oceania. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 139.99.145.5:28025.
What Rust version is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| on?
Reading: BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
Over the last 48 hours the average was 80 server fps; the floor was 1. Check: entities. The peak was 103,419, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,623 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|, and is it online now?
Reading: online. BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| answers right now. Reading: uptime. About 7 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
No gather rate appears in the name: BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|. No limit is set beyond the default. Groups take up to 8 players. Mode check gives roleplay; roleplay rules with towns and jobs. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
Size 3,500 and seed 1691757234: the game generates the procedural map on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
To join: start Rust, press F1 and type client.connect 139.99.145.5:28025. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://store.battleserver.gg.
