RUST METRICSFlight deck · live data
Data live Servers11,810 Players83,965 Populated3,630 Fresh wipes 3 h345 Scan5 min
‹ All servers23.81.34.186:25015
Online Full Queue Fresh wipe Wipe due No query

Complete Build System | by hionet.com

Online EU 23.81.34.186:25015 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 3 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 13,285 ×1000

Entities

48 h range 10,731–20,173 · memory 1,933 MB
1239 ET SINCE RESTART 17:01

Uptime

17 h 1 min since its last restart, at the last reading
7-day average0peak 1
Rank#14,509top 65% · #2455 in EU
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,933MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:01 UTC21h ago – – – 0
Wed 28 Oct, 00:01 UTC1d ago – – – 0
Tue 27 Oct, 00:01 UTC2d ago – – – 0
Mon 26 Oct, 00:01 UTC3d ago – – – 0
Sat 24 Oct, 23:01 UTC4d ago – – – 0
Fri 23 Oct, 23:01 UTC5d ago – – – 0
Thu 22 Oct, 23:02 UTC6d ago – – – 0
Wed 21 Oct, 23:01 UTC7d ago – – – 0
Tue 20 Oct, 23:01 UTC8d ago – – – 0
Mon 19 Oct, 23:01 UTC9d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Complete Build System | by hionet.com follow?

A new world is made every few hours by Complete Build System | by hionet.com, which keeps no wipe schedule; those resets are not wipes.

Lists and filters

How should you read the tags on Complete Build System | by hionet.com?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in from Complete Build System | by hionet.com. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Complete Build System | by hionet.com appear in Rust Metrics lists and filters?

On Rust Metrics, Complete Build System | by hionet.com sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does Complete Build System | by hionet.com hold among Rust servers?

Player hours over the last seven days put Complete Build System | by hionet.com at #14,509, #2,455 in Europe, in the top 65% of all ranked servers.

What player count does Complete Build System | by hionet.com carry?

0 of 10 slots are filled on Complete Build System | by hionet.com right now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 16:00 UTC, 0 players on average.

Operator and location

What location is Complete Build System | by hionet.com hosted in?

Complete Build System | by hionet.com gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 23.81.34.186:25015.

What Rust version is Complete Build System | by hionet.com on?

Reading: Complete Build System | by hionet.com, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Complete Build System | by hionet.com?

Over the last 48 hours the average was 57 server fps; the floor was 3. Check: entities. The peak was 20,173, counting buildings, deployables and the rest of the world. Reading: 2,230 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Complete Build System | by hionet.com, and is it online now?

Reading: online. Complete Build System | by hionet.com answers right now. Check: restart. The uptime it reports puts the last restart about 17 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on Complete Build System | by hionet.com?

Reading the name gives no gather rate for Complete Build System | by hionet.com. The group cap is 8 players, which is the default in the game. The mode is build & creative. Note the following: building sandbox, with gathering removed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is Complete Build System | by hionet.com on?

Size 4,500 and seed 1337: the game generates the procedural map on Complete Build System | by hionet.com from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Join

What do you do to join Complete Build System | by hionet.com?

Press F1 in Rust and enter client.connect 23.81.34.186:25015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^c,^k,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^c
Creative Creative: nothing to gather, and you build whatever you want.
^k
Build server Check: mode. Builds, for practising and designing bases.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.