Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 9m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 3 · below 20 is lag, below 10 is badEntities
48 h range 10,731–20,173 · memory 1,933 MBUptime
17 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 00:01 UTC21h ago | – | – | – | 0 |
| Wed 28 Oct, 00:01 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 00:01 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 00:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 23:01 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 23:01 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 23:02 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 23:01 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 23:01 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 23:01 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 23:01 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 23:01 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 23:01 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 23:01 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 23:01 UTC14d ago | 0 | – | 1 days | 0 |
| Thu 1 Oct, 18:24 UTC FW28d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Tue 15 Sep, 15:01 UTC44d ago | 1 | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC45d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC46d ago | 0 | – | 1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 446/509
- 144/189
- 7/110
- 3/50
- 0/200
- 0/150
Quick answers
from the figures on this pageReset cycle
What wipe timing does Complete Build System | by hionet.com follow?
A new world is made every few hours by Complete Build System | by hionet.com, which keeps no wipe schedule; those resets are not wipes.
Lists and filters
How should you read the tags on Complete Build System | by hionet.com?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in from Complete Build System | by hionet.com. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Complete Build System | by hionet.com appear in Rust Metrics lists and filters?
On Rust Metrics, Complete Build System | by hionet.com sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
What position does Complete Build System | by hionet.com hold among Rust servers?
Player hours over the last seven days put Complete Build System | by hionet.com at #14,509, #2,455 in Europe, in the top 65% of all ranked servers.
What player count does Complete Build System | by hionet.com carry?
0 of 10 slots are filled on Complete Build System | by hionet.com right now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 16:00 UTC, 0 players on average.
Operator and location
What location is Complete Build System | by hionet.com hosted in?
Complete Build System | by hionet.com gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 23.81.34.186:25015.
What Rust version is Complete Build System | by hionet.com on?
Reading: Complete Build System | by hionet.com, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Complete Build System | by hionet.com?
Over the last 48 hours the average was 57 server fps; the floor was 3. Check: entities. The peak was 20,173, counting buildings, deployables and the rest of the world. Reading: 2,230 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Complete Build System | by hionet.com, and is it online now?
Reading: online. Complete Build System | by hionet.com answers right now. Check: restart. The uptime it reports puts the last restart about 17 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on Complete Build System | by hionet.com?
Reading the name gives no gather rate for Complete Build System | by hionet.com. The group cap is 8 players, which is the default in the game. The mode is build & creative. Note the following: building sandbox, with gathering removed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Complete Build System | by hionet.com on?
Size 4,500 and seed 1337: the game generates the procedural map on Complete Build System | by hionet.com from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
What do you do to join Complete Build System | by hionet.com?
Press F1 in Rust and enter client.connect 23.81.34.186:25015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.