RUST METRICSFlight deck · live data
Data live Servers11,768 Players60,085 Populated3,517 Fresh wipes 3 h135 Scan5 min
‹ All servers217.182.195.192:28015
Online Full Queue Fresh wipe Wipe due No query

[ESP][PVE] InsOMNio | Events | Missions | RaidableBases

Online EU 217.182.195.192:28015 checked 9m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 79,881 ×1000

Entities

48 h range 67,448–81,931 · memory 2,167 MB
1239 ET SINCE RESTART 14:00

Uptime

14 h 0 min since its last restart, at the last reading
7-day average0peak 4
Rank#4,257top 19% · #1516 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Memory2,167MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers, top 52% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 8

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
  2. WPT 2Thu 12 Nov, 17:46 UTC14d 19h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 20hFW
  4. WPT 4Thu 10 Dec, 17:46 UTC42d 19h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:46 UTC13d ago 4 – running 0
Thu 1 Oct, 19:25 UTC FW27d ago 5 halved by day 8 13.9 days 0
Thu 17 Sep, 17:37 UTC41d ago 1 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. 47 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 8 it fell below half when it didn't.

How often does [ESP][PVE] InsOMNio | Events | Missions | RaidableBases wipe, and when?

The wipe rhythm of [ESP][PVE] InsOMNio | Events | Missions | RaidableBases is every 4 weeks on Thursday at 17:46 UTC. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 13 days 4 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Lists and filters

Which tags does [ESP][PVE] InsOMNio | Events | Missions | RaidableBases carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe from [ESP][PVE] InsOMNio | Events | Missions | RaidableBases. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [ESP][PVE] InsOMNio | Events | Missions | RaidableBases appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [ESP][PVE] InsOMNio | Events | Missions | RaidableBases: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

Where does [ESP][PVE] InsOMNio | Events | Missions | RaidableBases sit in the rankings?

Player hours over the last seven days put [ESP][PVE] InsOMNio | Events | Missions | RaidableBases at #4,257, #1,516 in Europe, in the top 19% of all ranked servers.

How full does [ESP][PVE] InsOMNio | Events | Missions | RaidableBases get?

Current headcount on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 4. The last 48 hours peaked at 21:00 UTC, averaging 2 players at that hour.

Server

What location is [ESP][PVE] InsOMNio | Events | Missions | RaidableBases hosted in?

Reading: location. The EU tag puts [ESP][PVE] InsOMNio | Events | Missions | RaidableBases in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 217.182.195.192:28015.

What Rust version is [ESP][PVE] InsOMNio | Events | Missions | RaidableBases on?

Reading: [ESP][PVE] InsOMNio | Events | Missions | RaidableBases, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 81,931, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,811 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases, and is it online?

[ESP][PVE] InsOMNio | Events | Missions | RaidableBases reports online. Status: normal. Reading: uptime. About 14 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is [ESP][PVE] InsOMNio | Events | Missions | RaidableBases configured, and what rules are in force?

Check: gather rate. The name [ESP][PVE] InsOMNio | Events | Missions | RaidableBases does not state one. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

Size 3,300 and seed 1337: the game generates the procedural map on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: InsOMNio Maps.

Connection

How do you connect to [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

Press F1 in Rust and enter client.connect 217.182.195.192:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.