RUST METRICSFlight deck · live data
Data live Servers11,780 Players77,467 Populated3,551 Fresh wipes 3 h241 Scan5 min
‹ All servers216.39.240.13:28068
Online Full Queue Fresh wipe Wipe due No query

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28068 checked 11m ago

1000x weekly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 25 50 76 101 PAX 1 /101

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 7 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 139,982 ×1000

Entities

48 h range 135,504–147,837 · memory 4,509 MB
1239 ET SINCE RESTART 10:00

Uptime

10 h 0 min since its last restart, at the last reading
7-day average2peak 7
Rank#2,443top 11%
Last wipe6d agoweekly schedule
Next wipe16hFri 30 Oct, 14:41 UTC
Memory4,509MB48 h peak 5 players
REC 1

Players

AveragePeak
0246823:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:41 UTC, in 16h. Every Friday at 14:41 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held40%else halves by day 5

Coming wipes

  1. WPT 1Fri 30 Oct, 14:41 UTC16h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 20hFW
  3. WPT 3Fri 6 Nov, 14:41 UTC7d 16h
  4. WPT 4Fri 13 Nov, 14:41 UTC14d 16h
  5. WPT 5Fri 20 Nov, 14:41 UTC21d 16h
  6. WPT 6Fri 27 Nov, 14:41 UTC28d 16h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 20hFW
  8. WPT 8Fri 4 Dec, 14:41 UTC35d 16h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:41 UTC6d ago 7 – running 0
Fri 16 Oct, 13:49 UTC13d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:52 UTC20d ago 7 halved by day 6 7 days 1
Thu 1 Oct, 18:11 UTC FW28d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:11 UTC34d ago 7 halved by day 3 6.1 days 3
Fri 18 Sep, 14:04 UTC41d ago 6 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?

The busiest point of its recent wipes drew 6 players on average. 29 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 40% of its recent wipes. By day 5 it fell below half when it didn't.

How often does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe, and when?

The wipe rhythm of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:41 UTC. Due on Friday 30 October at 14:41 UTC is its next wipe. The world it runs now was made 6 days 7 hours ago. A weekly wipe schedule is published in its tags.

Lists and filters

Which tags does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] carry, and what do they mean?

Tags published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp101 (Max players): 101 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^r (Roleplay): A server built for roleplay; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Metrics lists carry RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Occupancy

What position does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?

Ranking for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: #2,443 on seven-day player hours, top 11% of all ranked servers.

How full does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] get?

Current headcount on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: 1 players, 101 slots available. Check: players over seven days. Average 2, peak 7. Check: 48-hour peak. 16:00 UTC, 3 players on average.

Server

Which location does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run from?

Reading: location. RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 216.39.240.13:28068.

What Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?

Rust network protocol 2635 and build 168909 on Linux is the build RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. Check: protocol. To join, your game must match; Steam handles the update.

How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] perform?

Over the last 48 hours the average was 29 server fps; the floor was 7. Check: entities. The peak was 147,837, counting buildings, deployables and the rest of the world. Reading: 4,817 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] up, and how often does it stay up?

Check: connection. RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is online at this moment. By its reported uptime, the last restart was roughly 10 hours ago. Reading: 98% uptime over the last 7 full days. It was up 165 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules are in force?

The name carries the rate: 1000x gather on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. 8 players per group, the default value. roleplay, roleplay rules, jobs and towns — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?

From seed 674966623, the game generates the procedural map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Press F1 in Rust and enter client.connect 216.39.240.13:28068. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://www.rust-gaming-nation.com/.

PLACARDS

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp101
Max players 101 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Gameplay

^r
Roleplay A server built for roleplay.
^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.