RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28035 checked 10m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 4 · below 20 is lag, below 10 is badEntities
48 h range 105,383–141,622 · memory 4,616 MBUptime
10 h 45 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:08 UTC, in 15h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 17:08 UTC15h
- WPT 2Thu 5 Nov, 19:00 UTC7d 17hFW
- WPT 3Thu 12 Nov, 17:08 UTC14d 15h
- WPT 4Thu 19 Nov, 17:08 UTC21d 15h
- WPT 5Thu 26 Nov, 17:08 UTC28d 15h
- WPT 6Thu 3 Dec, 19:00 UTC35d 17hFW
- WPT 7Thu 10 Dec, 17:08 UTC42d 15h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:08 UTC6d ago | 5 | – | running | 1 |
| Thu 15 Oct, 17:07 UTC13d ago | 3 | held half | 7 days | 1 |
| Thu 8 Oct, 17:07 UTC20d ago | 4 | halved by day 1 | 7 days | 2 |
| Wed 7 Oct, 18:10 UTC21d ago | 4 | – | 1 days | 1 |
| Tue 6 Oct, 18:11 UTC22d ago | 4 | – | 1 days | 0 |
| Mon 5 Oct, 18:11 UTC23d ago | 4 | – | 1 days | 2 |
| Sun 4 Oct, 18:11 UTC24d ago | 3 | – | 1 days | 1 |
| Sat 3 Oct, 18:11 UTC25d ago | 3 | – | 1 days | 1 |
| Fri 2 Oct, 18:11 UTC26d ago | 4 | – | 1 days | 3 |
| Thu 1 Oct, 17:07 UTC FW27d ago | 5 | – | 1 days | 2 |
| Fri 25 Sep, 19:53 UTC33d ago | 6 | held half | 5.9 days | 4 |
| Thu 24 Sep, 17:08 UTC34d ago | 7 | – | 1.1 days | 0 |
| Thu 17 Sep, 18:10 UTC41d ago | 2 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/100
- 0/100
- 0/100
- 1/100
- 6/50
- 6/100
Quick answers
from the figures on this pageReset cycle
What happens on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?
An average of 4 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 7 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] follow?
Its tag guides the prediction: too few of RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]'s wipes are on record to confirm its schedule. On Thursday 29 October at 17:08 UTC its next wipe is due. The world in play was created 6 days 7 hours ago. A weekly wipe schedule is published in its tags.
Tags
How should you read the tags on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
Tags published by RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): Region code reading: us5; ^w (Weekly): Wipe cycle: weekly; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): North America is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
These Rust Metrics lists carry RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Population
Where does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Ranked by seven-day player hours, RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] sits at #3,039 and #505 in North America, inside the top 14%.
How full does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] get?
Current headcount on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]: 0 players, 100 slots available. Check: players over seven days. Average 1, peak 5. The last 48 hours peaked at 22:00 UTC, averaging 3 players at that hour.
Server details
Where does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] sit?
The NA tag puts RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] in North America, and its region code is us5. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 91.229.114.68:28035.
What Rust version is RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] on?
Reading: RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree], Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
Check: fps. Average 45 server fps over the last 48 hours, low of 4. Within range. Reading: 141,622 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,787 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] up, and how often does it stay up?
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
The name carries the rate: 1000x gather on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] on?
Check: map. Procedural, size 4,500, seed 865977, generated by the game on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: RustGamingNation Hapis.
Join
How do you connect to RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
Press F1 in Rust and enter client.connect 91.229.114.68:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rustgamingnation.com/.
