RUST METRICSFlight deck · live data
Data live Servers11,834 Players90,952 Populated3,739 Fresh wipes 3 h423 Scan5 min
‹ All servers216.39.240.13:28018
Online Full Queue Fresh wipe Wipe due No query

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28018 checked 11m ago

1000x weekly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 25 50 76 101 PAX 2 /101

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 21 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 170,397 ×1000

Entities

48 h range 164,364–176,980 · memory 5,101 MB
1239 ET SINCE RESTART 09:00

Uptime

9 h 0 min since its last restart, at the last reading
7-day average2peak 8
Rank#2,182top 10%
Last wipe6d agoweekly schedule
Next wipe17hFri 30 Oct, 14:42 UTC
Memory5,101MB48 h peak 6 players
REC 1

Players

AveragePeak
0246822:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 17h. Every Friday at 14:42 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held20%else halves by day 5.5

Coming wipes

  1. WPT 1Fri 30 Oct, 14:42 UTC17h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 21hFW
  3. WPT 3Fri 6 Nov, 14:42 UTC7d 17h
  4. WPT 4Fri 13 Nov, 14:42 UTC14d 17h
  5. WPT 5Fri 20 Nov, 14:42 UTC21d 17h
  6. WPT 6Fri 27 Nov, 14:42 UTC28d 17h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 21hFW
  8. WPT 8Fri 4 Dec, 14:42 UTC35d 17h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC6d ago 8 – running 2
Fri 16 Oct, 13:50 UTC13d ago 7 halved by day 5 7 days 2
Fri 9 Oct, 13:51 UTC20d ago 7 halved by day 6 7 days 3
Thu 1 Oct, 18:03 UTC FW28d ago 7 halved by day 6 7.8 days 1
Fri 25 Sep, 15:13 UTC34d ago 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC41d ago 6 held half 7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?

At their busiest, its recent wipes drew 7 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 20% of recent wipes. When it didn't hold, by day 5.5 it fell below half.

How often does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe, and when?

Wipes on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] come every Friday at 14:42 UTC. On Friday 30 October at 14:42 UTC its next wipe is due. The world in play was created 6 days 6 hours ago. A weekly wipe schedule is published in its tags.

Lists and filters

Which tags does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] carry, and what do they mean?

Tags published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^r (Roleplay): A server built for roleplay; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Metrics lists carry RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Population

What position does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?

Ranking for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: #2,182 on seven-day player hours, top 10% of all ranked servers.

How full does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] get?

2 of 101 slots are filled on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] right now. Check: players over seven days. Average 2, peak 8. Check: 48-hour peak. 00:00 UTC, 5 players on average.

Operator and location

Which location does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run from?

No region comes from RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 216.39.240.13:28018.

What Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?

Rust network protocol 2635 and build 168909 on Linux is the build RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Check: fps. Average 29 server fps over the last 48 hours, low of 21. Within range. Peak entity count: 176,980. Buildings, deployables and all else included. Check: memory. Peak use was 5,253 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], and is it online now?

Reading: online. RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] answers right now. Reading: uptime. About 9 hours ago it restarted, on its own count. Reading: 98% uptime over the last 7 full days. It was up 165 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules are in force?

Gather rate check: 1000x. That comes from the name RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. No limit is set beyond the default. Groups take up to 8 players. roleplay, jobs and towns under roleplay rules — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

From seed 14886769, the game generates the procedural map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Check: join. Open Rust, press F1, then enter client.connect 216.39.240.13:28018. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://www.rust-gaming-nation.com/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp101
Max players The server holds 101 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Gameplay

^r
Roleplay A server built for roleplay.
^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.