RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28018 checked 11m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 21 · below 20 is lag, below 10 is badEntities
48 h range 164,364–176,980 · memory 5,101 MBUptime
9 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:42 UTC, in 17h. Every Friday at 14:42 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:42 UTC17h
- WPT 2Thu 5 Nov, 19:00 UTC6d 21hFW
- WPT 3Fri 6 Nov, 14:42 UTC7d 17h
- WPT 4Fri 13 Nov, 14:42 UTC14d 17h
- WPT 5Fri 20 Nov, 14:42 UTC21d 17h
- WPT 6Fri 27 Nov, 14:42 UTC28d 17h
- WPT 7Thu 3 Dec, 19:00 UTC34d 21hFW
- WPT 8Fri 4 Dec, 14:42 UTC35d 17h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:42 UTC6d ago | 8 | – | running | 2 |
| Fri 16 Oct, 13:50 UTC13d ago | 7 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:51 UTC20d ago | 7 | halved by day 6 | 7 days | 3 |
| Thu 1 Oct, 18:03 UTC FW28d ago | 7 | halved by day 6 | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC34d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC41d ago | 6 | held half | 7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 2/101
- 1/100
- 5/100
- 3/200
- 0/50
Quick answers
from the figures on this pageWipe schedule
What happens on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?
At their busiest, its recent wipes drew 7 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 20% of recent wipes. When it didn't hold, by day 5.5 it fell below half.
How often does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe, and when?
Wipes on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] come every Friday at 14:42 UTC. On Friday 30 October at 14:42 UTC its next wipe is due. The world in play was created 6 days 6 hours ago. A weekly wipe schedule is published in its tags.
Lists and filters
Which tags does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] carry, and what do they mean?
Tags published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^r (Roleplay): A server built for roleplay; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Metrics lists carry RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Population
What position does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
Ranking for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: #2,182 on seven-day player hours, top 10% of all ranked servers.
How full does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] get?
2 of 101 slots are filled on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] right now. Check: players over seven days. Average 2, peak 8. Check: 48-hour peak. 00:00 UTC, 5 players on average.
Operator and location
Which location does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run from?
No region comes from RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 216.39.240.13:28018.
What Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is the build RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Check: fps. Average 29 server fps over the last 48 hours, low of 21. Within range. Peak entity count: 176,980. Buildings, deployables and all else included. Check: memory. Peak use was 5,253 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
Reading: online. RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] answers right now. Reading: uptime. About 9 hours ago it restarted, on its own count. Reading: 98% uptime over the last 7 full days. It was up 165 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules are in force?
Gather rate check: 1000x. That comes from the name RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. No limit is set beyond the default. Groups take up to 8 players. roleplay, jobs and towns under roleplay rules — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
From seed 14886769, the game generates the procedural map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Check: join. Open Rust, press F1, then enter client.connect 216.39.240.13:28018. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://www.rust-gaming-nation.com/ is where its website sits.
