RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28048 checked 37m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
8% full 7-day avg7-day peakServer fps
48 h low 41 · below 20 is lag, below 10 is badEntities
48 h range 118,285–132,082 · memory 3,985 MBUptime
11 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:34 UTC, in 13h. Every Friday at 14:34 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:34 UTC13h
- WPT 2Thu 5 Nov, 19:00 UTC6d 17hFW
- WPT 3Fri 6 Nov, 14:34 UTC7d 13h
- WPT 4Fri 13 Nov, 14:34 UTC14d 13h
- WPT 5Fri 20 Nov, 14:34 UTC21d 13h
- WPT 6Fri 27 Nov, 14:34 UTC28d 13h
- WPT 7Thu 3 Dec, 19:00 UTC34d 17hFW
- WPT 8Fri 4 Dec, 14:34 UTC35d 13h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC6d ago | 15 | – | running | 1 |
| Fri 16 Oct, 13:48 UTC13d ago | 13 | halved by day 5 | 7 days | 8 |
| Fri 9 Oct, 13:50 UTC20d ago | 14 | held half | 7 days | 3 |
| Thu 1 Oct, 18:08 UTC FW28d ago | 13 | held half | 7.8 days | 6 |
| Fri 25 Sep, 15:11 UTC34d ago | 11 | held half | 6.1 days | 9 |
| Fri 18 Sep, 14:02 UTC41d ago | 12 | held half | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/101
- 0/100
- 1/200
- 0/50
- 3/100
- 1/101
Quick answers
from the figures on this pageWipe schedule
What happens on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?
An average of 14 players came at the busiest on its recent wipes. 26 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 80% of its recent wipes. It fell below half by day 5 when it didn't.
How often does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] wipe, and when?
The wipe rhythm of RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Friday 30 October at 14:34 UTC is when its next wipe is due. 6 days 10 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.
Tag meanings
Which tags does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] carry, and what do they mean?
Tags published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp101 (Max players): Slots: 101; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Metrics lists and filters?
On Rust Metrics, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sits in these lists: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Population
Where does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Ranking for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: #1,488 on seven-day player hours, top 7% of all ranked servers.
What is the population on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Current headcount on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: 8 players, 101 slots available. Check: players over seven days. Average 5, peak 15. Check: 48-hour peak. 21:00 UTC, 11 players on average.
Operator and location
Where does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sit?
Reading: location. RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 216.39.240.13:28048.
What Rust version is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] on?
Reading: RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] perform?
Reading: 56 server fps on average across the last 48 hours. It never dropped below 41. Peak entity count: 132,082. Buildings, deployables and all else included. Check: memory. Peak use was 4,265 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] reports online. Status: normal. By its reported uptime, the last restart was roughly 11 hours ago. Uptime for the last 7 full days: 157 of 168 hours, or 93%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] enforce, and what are its settings?
The name carries the rate: 100000x gather on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. 8 players per group, the default value. Mode check gives roleplay; roleplay rules, jobs and towns. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] on?
Size 4,096 and seed 1337: the game generates the procedural map on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Press F1 in Rust and enter client.connect 216.39.240.13:28048. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://www.rust-gaming-nation.com/ is where its website sits.
