RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:29015 checked 12m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 157,338–168,296 · memory 4,533 MBUptime
4 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:38 UTC, in 1d 9h. Every Friday at 14:38 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:38 UTC1d 9h
- WPT 2Thu 5 Nov, 19:00 UTC7d 13hFW
- WPT 3Fri 6 Nov, 14:38 UTC8d 9h
- WPT 4Fri 13 Nov, 14:38 UTC15d 9h
- WPT 5Fri 20 Nov, 14:38 UTC22d 9h
- WPT 6Fri 27 Nov, 14:38 UTC29d 9h
- WPT 7Thu 3 Dec, 19:00 UTC35d 13hFW
- WPT 8Fri 4 Dec, 14:38 UTC36d 9h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:38 UTC5d ago | 11 | – | running | 3 |
| Fri 16 Oct, 13:46 UTC12d ago | 10 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:49 UTC19d ago | 51 | halved by day 2 | 7 days | 2 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 8 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:08 UTC33d ago | 9 | halved by day 5 | 6.1 days | 1 |
| Fri 18 Sep, 14:01 UTC40d ago | 6 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 3/200
- 4/50
- 2/101
- 1/101
- 1/100
Quick answers
from the figures on this pageReset cycle
What happens on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?
The busiest point of its recent wipes drew 24 players on average. 44 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 40% of recent wipes. When it didn't hold, by day 5 it fell below half.
How often does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] wipe, and when?
Wipes on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] come every Friday at 14:38 UTC. On Friday 30 October at 14:38 UTC its next wipe is due. 5 days 14 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Tag meanings
Which tags does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] carry, and what do they mean?
Tags published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp101 (Max players): 101 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Metrics lists and filters?
On Rust Metrics, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] sits in these lists: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Occupancy
What position does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
Player hours over seven days put RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] at #2,093, in the top 9% of all ranked servers.
How full does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] get?
1 of 101 slots are filled on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] right now. Seven-day check: 2 players on average. Peak reading: 11. Average at the busiest hour was 6 players, at 14:00 UTC over the last 48 hours.
Server details
Which location does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] run from?
No region comes from RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 195.60.166.227:29015.
What Rust version is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] on?
Reading: RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Reading: 168,296 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,295 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Uptime for the last 7 full days: 163 of 168 hours, or 97%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules are in force?
The name carries the rate: 100x gather on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. No limit is set beyond the default. Groups take up to 8 players. roleplay, jobs and towns under roleplay rules — that is the game mode. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] on?
From seed 677322, the game generates the procedural map on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
To join: start Rust, press F1 and type client.connect 195.60.166.227:29015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.rust-gaming-nation.com/.
