RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr
Online 195.60.166.227:28015 checked 11m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
3% full 7-day avg7-day peakServer fps
48 h low 25 · below 20 is lag, below 10 is badEntities
48 h range 196,500–215,778 · memory 5,809 MBUptime
8 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:40 UTC, in 1d 16h. Every Friday at 14:40 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:40 UTC1d 16h
- WPT 2Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 3Fri 6 Nov, 14:40 UTC8d 16h
- WPT 4Fri 13 Nov, 14:40 UTC15d 16h
- WPT 5Fri 20 Nov, 14:40 UTC22d 16h
- WPT 6Fri 27 Nov, 14:40 UTC29d 16h
- WPT 7Thu 3 Dec, 19:00 UTC35d 20hFW
- WPT 8Fri 4 Dec, 14:40 UTC36d 16h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 19, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:40 UTC5d ago | 19 | – | running | 8 |
| Fri 16 Oct, 13:45 UTC12d ago | 16 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:45 UTC19d ago | 20 | held half | 7 days | 2 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 15 | held half | 7.8 days | 15 |
| Fri 25 Sep, 15:06 UTC33d ago | 25 | halved by day 4 | 6.1 days | 7 |
| Fri 18 Sep, 13:58 UTC40d ago | 14 | held half | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/200
- 0/100
- 74/100
- 17/100
- 17/50
- 26/100
Quick answers
from the figures on this pageWipe schedule
What happens on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr when wipe day comes?
The busiest point of its recent wipes drew 18 players on average. Peak crowd on the latest wipe: 22 hours in. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. It fell below half by day 4.5 when it didn't.
When does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr wipe?
The wipe rhythm of RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr is every Friday at 14:40 UTC. On Friday 30 October at 14:40 UTC its next wipe is due. The world it runs now was made 5 days 7 hours ago. The tags state a wipe schedule of one wipe a week.
Lists and filters
Which tags does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr carry, and what do they mean?
These are the tags RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
These Rust Metrics lists carry RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr: Gather rate above 10x: server list, EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Population
What position does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr hold among Rust servers?
Player hours over seven days put RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr at #1,510, in the top 7% of all ranked servers.
What player count does RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr carry?
Current headcount on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr: 3 players, 101 slots available. Check: players over seven days. Average 4, peak 19. Check: 48-hour peak. 20:00 UTC, 6 players on average.
Server details
What location is RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr hosted in?
Reading: location. Nothing in the tags, but the name of RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 195.60.166.227:28015.
What Rust version is RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr on?
Rust network protocol 2635 and build 168909 on Linux is the build RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
Over the last 48 hours the average was 30 server fps; the floor was 25. Check: entities. The peak was 215,778, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,809 MB. What players call lag comes from low fps and an entity count on the rise.
Is RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr up, and how often does it stay up?
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr reports online. Status: normal. By its reported uptime, the last restart was roughly 8 hours ago. Uptime for the last 7 full days: 151 of 168 hours, or 90%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr configured, and what rules are in force?
Gather rate check: 100000x. That comes from the name RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr. The group cap is 8 players, which is the default in the game. The mode is roleplay. Note the following: roleplay rules, jobs and towns. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
Check: map. Procedural, size 5,000, seed 40000, generated by the game on RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr?
Press F1 in Rust and enter client.connect 195.60.166.227:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://www.rust-gaming-nation.com/.
