RGN 100000x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28047 checked 10m ago
Server instruments
last reading Tue 17:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 15 · below 20 is lag, below 10 is badEntities
48 h range 73,350–81,466 · memory 3,251 MBUptime
2 h 37 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 17:10 UTC, in 1d 22h. Every Thursday at 17:10 UTC · high confidence
Coming wipes
- WPT 1Thu 29 Oct, 17:10 UTC1d 22h
- WPT 2Thu 5 Nov, 19:00 UTC9d 0hFW
- WPT 3Thu 12 Nov, 17:10 UTC15d 22h
- WPT 4Thu 19 Nov, 17:10 UTC22d 22h
- WPT 5Thu 26 Nov, 17:10 UTC29d 22h
- WPT 6Thu 3 Dec, 19:00 UTC37d 0hFW
- WPT 7Thu 10 Dec, 17:10 UTC43d 22h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:10 UTC5d ago | 11 | – | running | 3 |
| Thu 15 Oct, 17:29 UTC12d ago | 9 | held half | 7 days | 4 |
| Thu 8 Oct, 17:10 UTC19d ago | 7 | held half | 7 days | 3 |
| Thu 1 Oct, 17:24 UTC FW26d ago | 8 | held half | 7 days | 1 |
| Fri 25 Sep, 20:38 UTC31d ago | 7 | held half | 5.9 days | 0 |
| Thu 17 Sep, 17:10 UTC40d ago | 9 | halved by day 4 | 8.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/100
- 1/100
- 1/100
- 37/100
- 49/115
- 5/100
Quick answers
from the figures on this pageWipe timing
What happens on RGN 100000x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes?
An average of 9 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 44 hours. Above half that peak the crowd stayed until the next wipe in 80% of recent wipes. By day 4 it fell below half when it didn't.
What wipe timing does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] follow?
Wipes on RGN 100000x PvE [Events|Purge|Zombies|SkillTree] come every Thursday at 17:10 UTC. Thursday 29 October at 17:10 UTC is when its next wipe is due. The world in play was created 5 days 1 hours ago. The tags state a wipe schedule of one wipe a week.
Tags
How should you read the tags on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
These are the tags RGN 100000x PvE [Events|Purge|Zombies|SkillTree] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): The code for this server's region is us5; ^w (Weekly): Wipe cycle: weekly; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RGN 100000x PvE [Events|Purge|Zombies|SkillTree]: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Player count
What position does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
Top 8% of all ranked servers: RGN 100000x PvE [Events|Purge|Zombies|SkillTree] takes #1,828 on seven-day player hours and #278 in North America.
What is the population on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
1 of 100 slots are filled on RGN 100000x PvE [Events|Purge|Zombies|SkillTree] right now. Seven-day check: 3 players on average. Peak reading: 11. Check: 48-hour peak. 16:00 UTC, 9 players on average.
Operator and location
Which location does RGN 100000x PvE [Events|Purge|Zombies|SkillTree] run from?
North America is where RGN 100000x PvE [Events|Purge|Zombies|SkillTree] lists itself under the NA tag; region code: us5. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.229.114.68:28047.
What Rust version is RGN 100000x PvE [Events|Purge|Zombies|SkillTree] on?
Reading: RGN 100000x PvE [Events|Purge|Zombies|SkillTree], Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
Check: fps. Average 57 server fps over the last 48 hours, low of 15. Within range. Peak entity count: 81,466. Buildings, deployables and all else included. Check: memory. Peak use was 4,477 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on RGN 100000x PvE [Events|Purge|Zombies|SkillTree], and is it online?
Check: connection. RGN 100000x PvE [Events|Purge|Zombies|SkillTree] is online at this moment. Reading: uptime. About 2 hours ago it restarted, on its own count. Reading: 96% uptime over the last 7 full days. It was up 162 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is RGN 100000x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules are in force?
Gather rate check: 100000x. That comes from the name RGN 100000x PvE [Events|Purge|Zombies|SkillTree]. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is RGN 100000x PvE [Events|Purge|Zombies|SkillTree] on?
Check: map. Procedural, size 3,000, seed 1393169208, generated by the game on RGN 100000x PvE [Events|Purge|Zombies|SkillTree]. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: RustGamingNation Procedural.
How to join
How do you connect to RGN 100000x PvE [Events|Purge|Zombies|SkillTree]?
Press F1 in Rust and enter client.connect 91.229.114.68:28047. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://rustgamingnation.com/ is where its website sits.
