RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28029 checked 9m ago
Server instruments
last reading Fri 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 146,491–162,634 · memory 4,139 MBUptime
2 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:47 UTC, in 10h. Every Friday at 14:47 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:47 UTC10h
- WPT 2Thu 5 Nov, 19:00 UTC6d 15hFW
- WPT 3Fri 6 Nov, 14:47 UTC7d 10h
- WPT 4Fri 13 Nov, 14:47 UTC14d 10h
- WPT 5Fri 20 Nov, 14:47 UTC21d 10h
- WPT 6Fri 27 Nov, 14:47 UTC28d 10h
- WPT 7Thu 3 Dec, 19:00 UTC34d 15hFW
- WPT 8Fri 4 Dec, 14:47 UTC35d 10h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:47 UTC6d ago | 3 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 7 | halved by day 2 | 7 days | 1 |
| Fri 9 Oct, 13:54 UTC20d ago | 5 | held half | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW28d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC34d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC41d ago | 4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/200
- 1/50
- 4/101
- 1/101
- 7/100
- 2/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 5 players on average. 22 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. By day 1.5 it fell below half when it didn't.
When does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] wipe?
The wipe rhythm of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:47 UTC. Friday 30 October at 14:47 UTC is when its next wipe is due. 6 days 13 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Lists and filters
How should you read the tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Tags published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp101 (Max players): 101 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
On Rust Metrics, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sits in these lists: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Player count
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Player hours over seven days put RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at #3,706, in the top 17% of all ranked servers.
What is the population on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
0 of 101 slots are filled on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] right now. Check: players over seven days. Average 1, peak 4. The last 48 hours peaked at 15:00 UTC, averaging 3 players at that hour.
Operator and location
What location is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] hosted in?
Reading: location. RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 216.39.240.13:28029.
What Rust version is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] within range?
Over the last 48 hours the average was 29 server fps; the floor was 5. Peak entity count: 162,634. Buildings, deployables and all else included. Check: memory. Peak use was 4,851 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], and is it online?
Check: connection. RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Gather rate check: 50x. That comes from the name RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The group cap is 8 players, which is the default in the game. roleplay, roleplay rules, jobs and towns — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on?
Check: map. Procedural, size 5,000, seed 86329953, generated by the game on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Press F1 in Rust and enter client.connect 216.39.240.13:28029. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://www.rust-gaming-nation.com/ is where its website sits.
