RUST METRICSFlight deck · live data
Data live Servers11,886 Players104,326 Populated3,964 Fresh wipes 3 h514 Scan5 min
‹ All servers216.158.237.106:50000
Online Full Queue Fresh wipe Wipe due No query

SickRust Dev Server

Online NA 216.158.237.106:50000 checked 9m ago

monthly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 80 SERVER FPS

Server fps

48 h low 73 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 4,584 ×1000

Entities

48 h range 2,755–5,336 · memory 950 MB
1239 ET SINCE RESTART 11:58

Uptime

11 h 58 min since its last restart, at the last reading
7-day average0peak –
Rank#15,289top 69% · #1499 in NA
Last wipe14h agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Memory950MBat the last reading
REC 1

Players

AveragePeakWipe
0123420:0005:0014:0023:0008:0017:00Wiped Thu 29 Oct, 05:03 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608020:0005:0014:0023:0008:0017:00Wiped Thu 29 Oct, 05:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 23hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 23hFW

The first 48 hours of its last wipes

Mon 26 OctMon 26 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 04:06 UTC15h ago – – running 0
Mon 26 Oct, 21:29 UTC2d ago 0 – 2.3 days 0
Mon 26 Oct, 03:48 UTC3d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on SickRust Dev Server?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does SickRust Dev Server wipe, and when?

The only wipe for SickRust Dev Server is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 14 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does SickRust Dev Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): A server built for roleplay; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; NA (North America): Its browser listing: North America from SickRust Dev Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which operator is behind SickRust Dev Server?

A sickrust.com hostname comes from SickRust Dev Server; 1 other server we track publishes one too, so the same operator most likely runs them.

Which lists and filters on Rust Metrics show SickRust Dev Server?

On Rust Metrics, SickRust Dev Server sits in these lists: Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Population

What position does SickRust Dev Server hold among Rust servers?

Top 69% of all ranked servers: SickRust Dev Server takes #15,289 on seven-day player hours and #1,499 in North America.

What player count does SickRust Dev Server carry?

0 of 40 slots are filled on SickRust Dev Server right now. A seven-day average of 0 players is the reading.

Operator and location

Where does SickRust Dev Server sit?

Reading: location. The NA tag puts SickRust Dev Server in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 216.158.237.106:50000.

What Rust version is SickRust Dev Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by SickRust Dev Server. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on SickRust Dev Server within range?

Check: fps. Average 80 server fps over the last 48 hours, low of 73. Within range. Peak entity count: 5,336. Buildings, deployables and all else included. Check: memory. Peak use was 1,160 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is SickRust Dev Server up, and how often does it stay up?

Reading: online. SickRust Dev Server answers right now. Check: restart. The uptime it reports puts the last restart about 11 hours ago. Uptime for the last 2 full days: 47 of 48 hours, or 98%. Check: first contact. Rust Metrics logged it on 26 October 2026.

Settings and map

What settings and rules apply on SickRust Dev Server?

Check: gather rate. The name SickRust Dev Server does not state one. The group cap is 8 players, which is the default in the game. The mode is roleplay. Note the following: roleplay rules, jobs and towns. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is SickRust Dev Server on?

Check: map. Procedural, size 1,000, seed 1337, generated by the game on SickRust Dev Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name SickNation PVE/PVP.

Connection

How do you connect to SickRust Dev Server?

Check: join. Open Rust, press F1, then enter client.connect 216.158.237.106:50000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://sick-nation.paynow.store/.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^r
Roleplay A server built for roleplay.
^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.