RUST Eternal
Online 199.60.101.250:28015 checked 13m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 64 · below 20 is lag, below 10 is badEntities
48 h range 136,288–139,142 · memory 2,848 MBUptime
1 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #620 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 03:18 UTC20d ago | 2 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/140
- 1/50
- 0/50
- 6/51
- 2/100
- 3/100
Quick answers
from the figures on this pageWipe schedule
What happens on RUST Eternal when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does RUST Eternal follow?
To tell the rhythm of RUST Eternal, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 20 days 7 hours ago.
Tag meanings
Which tags does RUST Eternal carry, and what do they mean?
Tags published by RUST Eternal, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RUST Eternal appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RUST Eternal: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad.
Player count
What position does RUST Eternal hold among Rust servers?
Player hours over seven days put RUST Eternal at #15,323, in the top 69% of all ranked servers. Check: group rank. #620 among quad servers.
How full does RUST Eternal get?
0 of 100 slots are filled on RUST Eternal right now. A seven-day average of 0 players is the reading.
Server
Where does RUST Eternal sit?
No region tag on RUST Eternal. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 199.60.101.250:28015.
What Rust version is RUST Eternal on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by RUST Eternal. To get in, your game needs the same protocol; Steam applies the update.
Is performance on RUST Eternal within range?
Reading: 90 server fps on average across the last 48 hours. It never dropped below 64. Check: entities. The peak was 139,142, counting buildings, deployables and the rest of the world. Memory peak: 3,724 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is RUST Eternal up, and how often does it stay up?
RUST Eternal reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Settings and map
What rules does RUST Eternal enforce, and what are its settings?
Reading the name gives no gather rate for RUST Eternal. Groups stop at 4 players. The label given is quad. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RUST Eternal?
From seed 1337, the game generates the procedural map on RUST Eternal. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join RUST Eternal?
Press F1 in Rust and enter client.connect 199.60.101.250:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
