RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:30015 checked 11m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 39 · below 20 is lag, below 10 is badEntities
48 h range 137,692–149,406 · memory 4,446 MBUptime
10 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:34 UTC, in 1d 3h. Every Friday at 14:34 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:34 UTC1d 3h
- WPT 2Thu 5 Nov, 19:00 UTC7d 7hFW
- WPT 3Fri 6 Nov, 14:34 UTC8d 3h
- WPT 4Fri 13 Nov, 14:34 UTC15d 3h
- WPT 5Fri 20 Nov, 14:34 UTC22d 3h
- WPT 6Fri 27 Nov, 14:34 UTC29d 3h
- WPT 7Thu 3 Dec, 19:00 UTC35d 7hFW
- WPT 8Fri 4 Dec, 14:34 UTC36d 3h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC5d ago | 7 | – | running | 3 |
| Fri 16 Oct, 13:45 UTC12d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:50 UTC19d ago | 5 | held half | 7 days | 2 |
| Thu 1 Oct, 18:00 UTC FW27d ago | 7 | halved by day 5 | 7.8 days | 3 |
| Fri 25 Sep, 15:12 UTC33d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC40d ago | 7 | halved by day 4 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/200
- 7/50
- 1/101
- 1/101
- 1/100
- 2/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
An average of 6 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 22 hours in. Until the next wipe, the crowd stayed above half that peak in 20% of its recent wipes. It fell below half by day 4.5 when it didn't.
When does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] wipe?
every Friday at 14:34 UTC is how RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] wipes. Friday 30 October at 14:34 UTC is when its next wipe is due. The world it runs now was made 5 days 20 hours ago. A weekly wipe schedule is published in its tags.
Tags
Which tags does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] carry, and what do they mean?
Tags published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: 10x Rust servers, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Player count
Where does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Ranking for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: #2,809 on seven-day player hours, top 13% of all ranked servers.
How full does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] get?
Current headcount on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: 0 players, 101 slots available. Check: players over seven days. Average 1, peak 7. Check: 48-hour peak. 19:00 UTC, 3 players on average.
Operator and location
What location is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hosted in?
Reading: location. RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 195.60.166.227:30015.
What Rust version is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Matching protocol is required to join. Let Steam update your game.
How does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] perform?
Check: fps. Average 57 server fps over the last 48 hours, low of 39. Within range. Check: entities. The peak was 149,406, counting buildings, deployables and the rest of the world. Memory peak: 4,711 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Uptime for the last 7 full days: 163 of 168 hours, or 97%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules are in force?
The name carries the rate: 10x gather on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. The group cap is 8 players, which is the default in the game. The mode is roleplay. Note the following: roleplay rules with towns and jobs. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
From seed 1709423699, the game generates the procedural map on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
To join: start Rust, press F1 and type client.connect 195.60.166.227:30015. Or press Launch Rust here and Steam opens the game and connects you. https://www.rust-gaming-nation.com/ is where its website sits.
