[EU] Salvaged-Life | PVE | NPC | ZOMBIES |
Online EU 185.216.144.68:28540 checked 10m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
6% full 7-day avg7-day peakServer fps
48 h low 42 · below 20 is lag, below 10 is badEntities
48 h range 75,987–92,323 · memory 3,924 MBUptime
11 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
- WPT 2Thu 12 Nov, 17:53 UTC14d 0h
- WPT 3Thu 3 Dec, 19:00 UTC35d 1hFW
- WPT 4Thu 10 Dec, 17:53 UTC42d 0h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:53 UTC13d ago | 8 | – | running | 3 |
| Thu 1 Oct, 18:32 UTC FW27d ago | 5 | halved by day 8 | 14 days | 0 |
| Thu 17 Sep, 17:56 UTC41d ago | 3 | held half | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 321/2000
- 84/100
- 20/200
- 21/100
- 16/50
- 51/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
The busiest point of its recent wipes drew 5 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 8 it fell below half when it didn't.
How often does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | wipe, and when?
Wipes on [EU] Salvaged-Life | PVE | NPC | ZOMBIES | come every 4 weeks on Thursday at 17:53 UTC. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 13 days 23 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
How should you read the tags on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
Tags published by [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts20 (Group limit): You may team up with at most 20; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | appear in Rust Metrics lists and filters?
On Rust Metrics, [EU] Salvaged-Life | PVE | NPC | ZOMBIES | sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player count
Where does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | sit in the rankings?
Top 12% of all ranked servers: [EU] Salvaged-Life | PVE | NPC | ZOMBIES | takes #2,784 on seven-day player hours and #1,059 in Europe.
What player count does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | carry?
Current headcount on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |: 3 players, 50 slots available. Seven-day check: 1 players on average. Peak reading: 7. The last 48 hours peaked at 19:00 UTC, averaging 4 players at that hour.
Operator and location
Where does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | sit?
Its EU tag places [EU] Salvaged-Life | PVE | NPC | ZOMBIES | in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 185.216.144.68:28540.
What Rust version is [EU] Salvaged-Life | PVE | NPC | ZOMBIES | on?
Rust network protocol 2635 and build 168909 on Windows is the build [EU] Salvaged-Life | PVE | NPC | ZOMBIES | runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
Check: fps. Average 93 server fps over the last 48 hours, low of 42. Within range. Reading: 92,323 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,203 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, and is it online now?
Reading: online. [EU] Salvaged-Life | PVE | NPC | ZOMBIES | answers right now. By its reported uptime, the last restart was roughly 11 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
Check: gather rate. The name [EU] Salvaged-Life | PVE | NPC | ZOMBIES | does not state one. The cap on groups is 20 players. Mode check gives pve; no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
Check: map. Procedural, size 4,200, seed 20, generated by the game on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Blueprint Wipe In: 7d 2h 10m.
Join
What do you do to join [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
Press F1 in Rust and enter client.connect 185.216.144.68:28540. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/jymGN2PPjd is where its website sits.
