RUST METRICSFlight deck · live data
Data live Servers11,898 Players103,740 Populated4,020 Fresh wipes 3 h406 Scan5 min
‹ All servers185.189.255.106:35200
Online Full Queue Fresh wipe Wipe due No query

PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]

Online 185.189.255.106:35200 checked 11m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 25 50 75 100 PAX 2 /100

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 103 SERVER FPS

Server fps

48 h low 14 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 121,102 ×1000

Entities

48 h range 94,214–124,016 · memory 3,262 MB
1239 ET SINCE RESTART 08:08

Uptime

8 h 8 min since its last restart, at the last reading
7-day average1peak 7
Rank#2,707top 12%
Last wipe13d agobiweekly schedule
Next wipe26mThu 29 Oct, 19:28 UTC
Memory3,262MB48 h peak 4 players
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:28 UTC, in 26m. Its biweekly schedule tag · low confidence

usual gap14.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 11

Coming wipes

  1. WPT 1Thu 29 Oct, 19:28 UTC26m
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 23hFW
  3. WPT 3Thu 12 Nov, 19:28 UTC14d 0h
  4. WPT 4Thu 26 Nov, 19:28 UTC28d 0h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 23hFW
  6. WPT 6Thu 10 Dec, 19:28 UTC42d 0h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 21 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:28 UTC13d ago 4 – running 2
Thu 1 Oct, 19:20 UTC FW27d ago 7 halved by day 11 14 days 1
Thu 17 Sep, 15:55 UTC42d ago 6 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] when wipe day comes?

At their busiest, its recent wipes drew 6 players on average. 21 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 11 when it didn't.

How often does PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] wipe, and when?

Its tag guides the prediction: too few of PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]'s wipes are on record to confirm its schedule. On Thursday 29 October at 19:28 UTC its next wipe is due. The world in play was created 13 days 23 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

Which tags does PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts20 (Group limit): Team cap: 20; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]?

On Rust Metrics, PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Where does PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] sit in the rankings?

Player hours over seven days put PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] at #2,707, in the top 12% of all ranked servers.

How full does PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] get?

2 of 100 slots are filled on PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] right now. Check: players over seven days. Average 1, peak 7. Check: 48-hour peak. 17:00 UTC, 3 players on average.

Server

Where does PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] sit?

Check: location. No region tag comes from PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ], but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 185.189.255.106:35200.

What Rust version is PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]?

Over the last 48 hours the average was 84 server fps; the floor was 14. Check: entities. The peak was 124,016, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,166 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ], and is it online now?

PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] reports online. Status: normal. By its reported uptime, the last restart was roughly 8 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] enforce, and what are its settings?

No gather rate appears in the name: PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]. Group size, maximum: 20 players. The mode is pve. Note the following: no combat against other players. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]?

Check: map. Procedural, size 4,250, seed 1511370805, generated by the game on PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]?

Press F1 in Rust and enter client.connect 185.189.255.106:35200. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://lostpve.gamestores.app is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts20
Group limit Team cap: 20.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.