VeecaMC-Private
Online 185.180.2.44:28685 checked 10m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 19 · below 20 is lag, below 10 is badEntities
48 h range 95,643–100,733 · memory 2,537 MBUptime
19 h 33 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:32 UTC3d ago | 2 | – | running | 0 |
| Wed 21 Oct, 17:01 UTC7d ago | 2 | held half | 3.9 days | 2 |
| Sun 11 Oct, 14:35 UTC17d ago | 2 | held half | 10.1 days | 0 |
| Tue 6 Oct, 16:30 UTC22d ago | 1 | halved by day 1 | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/100
- 4/50
- 0/50
- 1/50
- 2/100
- 29/500
Quick answers
from the figures on this pageWipe schedule
What happens on VeecaMC-Private when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 17 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. It fell below half by day 1 when it didn't.
How often does VeecaMC-Private wipe, and when?
No next wipe can be predicted for VeecaMC-Private, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 3 days 10 hours ago the current world was made.
Tag meanings
How should you read the tags on VeecaMC-Private?
Tags published by VeecaMC-Private, read by the game's server browser: gmhardcore (Game mode): A harsher set of rules: hardcore; mp30 (Max players): 30 slots in total; ts0 (Group limit): Teams are off on this server; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does VeecaMC-Private appear in Rust Metrics lists and filters?
These Rust Metrics lists carry VeecaMC-Private: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Player count
Where does VeecaMC-Private sit in the rankings?
Ranking for VeecaMC-Private: #7,089 on seven-day player hours, top 32% of all ranked servers.
What player count does VeecaMC-Private carry?
Current headcount on VeecaMC-Private: 0 players, 30 slots available. Seven-day check: 0 players on average. Peak reading: 3. Check: 48-hour peak. 08:00 UTC, 1 players on average.
Server
Which location does VeecaMC-Private run from?
No region comes from VeecaMC-Private. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.180.2.44:28685.
What Rust version is VeecaMC-Private on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by VeecaMC-Private. To get in, your game needs the same protocol; Steam applies the update.
How does VeecaMC-Private perform?
Over the last 48 hours the average was 22 server fps; the floor was 19. Reading: 100,733 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,372 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is VeecaMC-Private, and is it online now?
VeecaMC-Private reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 19 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does VeecaMC-Private enforce, and what are its settings?
No gather rate appears in the name: VeecaMC-Private. No group limit is published. hardcore, Facepunch's most punishing mode — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is VeecaMC-Private on?
Check: map. Procedural, size 4,000, generated by the game, on VeecaMC-Private. Map name, as listed: Custom Map.
Join
How can you get onto VeecaMC-Private?
Check: join. Open Rust, press F1, then enter client.connect 185.180.2.44:28685. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.