Old Souls PVE AU
Online OC 180.150.91.79:28050 checked 10m ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 1 · below 20 is lag, below 10 is badEntities
48 h range 228,649–236,499 · memory 5,236 MBUptime
20 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 71% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 21hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 21hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13 UTC FW27d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:50 UTC27d ago | 4 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/200
- 4/200
- 2/100
- 2/50
- 0/40
- 1/50
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Old Souls PVE AU?
At their busiest, its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 15 hours in.
When does Old Souls PVE AU wipe?
Once a month Old Souls PVE AU wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 27 days 1 hours ago. Its tags carry a monthly wipe schedule.
Tags
Which tags does Old Souls PVE AU carry, and what do they mean?
These are the tags Old Souls PVE AU publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; OC (Oceania): Oceania is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Old Souls PVE AU?
These Rust Metrics lists carry Old Souls PVE AU: Rust servers in Oceania, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Old Souls PVE AU hold among Rust servers?
Top 31% of all ranked servers: Old Souls PVE AU takes #6,956 on seven-day player hours and #145 in Oceania.
What is the population on Old Souls PVE AU?
0 of 50 slots are filled on Old Souls PVE AU right now. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 11:00 UTC, 0 players on average.
Operator and location
Which location does Old Souls PVE AU run from?
Its OC tag places Old Souls PVE AU in Oceania. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 180.150.91.79:28050.
What Rust version is Old Souls PVE AU on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Old Souls PVE AU. Matching protocol is required to join. Let Steam update your game.
How does Old Souls PVE AU perform?
Over the last 48 hours the average was 44 server fps; the floor was 1. Reading: 236,499 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,685 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Old Souls PVE AU, and is it online?
Old Souls PVE AU reports online. Status: normal. By its reported uptime, the last restart was roughly 20 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Old Souls PVE AU configured, and what rules are in force?
Check: gather rate. The name Old Souls PVE AU does not state one. 8 players per group, the default value. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Old Souls PVE AU on?
From seed 6543523, the game generates the procedural map on Old Souls PVE AU. Its size is 6,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Old Souls PVE AU?
Check: join. Open Rust, press F1, then enter client.connect 180.150.91.79:28050. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/SQEEQUARS4.
