RUST METRICSFlight deck · live data
Data live Servers11,791 Players67,584 Populated3,634 Fresh wipes 3 h129 Scan5 min
‹ All servers180.150.91.79:28050
Online Full Queue Fresh wipe Wipe due No query

Old Souls PVE AU

Online OC 180.150.91.79:28050 checked 10m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 40 SERVER FPS

Server fps

48 h low 1 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 233,977 ×1000

Entities

48 h range 228,649–236,499 · memory 5,236 MB
1239 ET SINCE RESTART 20:03

Uptime

20 h 3 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,956top 31% · #145 in OC
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Memory5,236MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers, top 71% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap0.4 daysbetween real wipes
wipe-day peak4players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 21hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 21hFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:13 UTC FW27d ago 4 – running 0
Thu 1 Oct, 10:50 UTC27d ago 4 – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Old Souls PVE AU?

At their busiest, its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 15 hours in.

When does Old Souls PVE AU wipe?

Once a month Old Souls PVE AU wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 27 days 1 hours ago. Its tags carry a monthly wipe schedule.

Tags

Which tags does Old Souls PVE AU carry, and what do they mean?

These are the tags Old Souls PVE AU publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; OC (Oceania): Oceania is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Old Souls PVE AU?

These Rust Metrics lists carry Old Souls PVE AU: Rust servers in Oceania, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does Old Souls PVE AU hold among Rust servers?

Top 31% of all ranked servers: Old Souls PVE AU takes #6,956 on seven-day player hours and #145 in Oceania.

What is the population on Old Souls PVE AU?

0 of 50 slots are filled on Old Souls PVE AU right now. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 11:00 UTC, 0 players on average.

Operator and location

Which location does Old Souls PVE AU run from?

Its OC tag places Old Souls PVE AU in Oceania. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 180.150.91.79:28050.

What Rust version is Old Souls PVE AU on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Old Souls PVE AU. Matching protocol is required to join. Let Steam update your game.

How does Old Souls PVE AU perform?

Over the last 48 hours the average was 44 server fps; the floor was 1. Reading: 236,499 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,685 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Old Souls PVE AU, and is it online?

Old Souls PVE AU reports online. Status: normal. By its reported uptime, the last restart was roughly 20 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is Old Souls PVE AU configured, and what rules are in force?

Check: gather rate. The name Old Souls PVE AU does not state one. 8 players per group, the default value. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is Old Souls PVE AU on?

From seed 6543523, the game generates the procedural map on Old Souls PVE AU. Its size is 6,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto Old Souls PVE AU?

Check: join. Open Rust, press F1, then enter client.connect 180.150.91.79:28050. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/SQEEQUARS4.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

OC
Oceania Oceania is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.