[AU] OzRust.com Development
Offline OC 180.150.25.250:28014 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 22:50 UTC, in 10h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 22:50 UTC10h
- WPT 2Thu 5 Nov, 19:00 UTC7d 6hFW
- WPT 3Thu 12 Nov, 22:50 UTC14d 10h
- WPT 4Thu 26 Nov, 22:50 UTC28d 10h
- WPT 5Thu 3 Dec, 19:00 UTC35d 6hFW
- WPT 6Thu 10 Dec, 22:50 UTC42d 10h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 22:50 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/2000
- 2/150
- 9/200
- 7/200
- 9/100
- 1/30
Quick answers
from the figures on this pageWipe schedule
What happens on [AU] OzRust.com Development when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does [AU] OzRust.com Development wipe?
Its tag guides the prediction: too few of [AU] OzRust.com Development's wipes are on record to confirm its schedule. Due on Thursday 29 October at 22:50 UTC is its next wipe. The world it runs now was made 13 days 13 hours ago. The tags carry an every-two-weeks wipe schedule.
Lists and filters
Which tags does [AU] OzRust.com Development carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; OC (Oceania): Oceania is the browser category it sits in from [AU] OzRust.com Development. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [AU] OzRust.com Development appear in Rust Metrics lists and filters?
On Rust Metrics, [AU] OzRust.com Development sits in these lists: Rust servers in Oceania, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player count
What position does [AU] OzRust.com Development hold among Rust servers?
Player hours over the last seven days put [AU] OzRust.com Development at #15,318, #178 in Oceania, in the top 69% of all ranked servers.
What is the population on [AU] OzRust.com Development?
[AU] OzRust.com Development is not responding; status offline, last seen 6 days 6 hours ago. A seven-day average of 0 players is the reading.
Operator and location
What location is [AU] OzRust.com Development hosted in?
Its OC tag places [AU] OzRust.com Development in Oceania. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 180.150.25.250:28014.
What Rust version is [AU] OzRust.com Development on?
Rust network protocol 2634 and build 167781 on Linux is the build [AU] OzRust.com Development runs. To get in, your game needs the same protocol; Steam applies the update.
Is [AU] OzRust.com Development up, and how often does it stay up?
[AU] OzRust.com Development reports offline. The last reading came 6 days 6 hours ago. Reading: 18% uptime over the last 7 full days. It was up 31 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Rules and settings
What settings and rules apply on [AU] OzRust.com Development?
No gather rate appears in the name: [AU] OzRust.com Development. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is [AU] OzRust.com Development on?
Procedural map on [AU] OzRust.com Development, made by the game's generator.
Join
How can you get onto [AU] OzRust.com Development?
Press F1 in Rust and enter client.connect 180.150.25.250:28014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.