RUST METRICSFlight deck · live data
Data live Servers11,774 Players63,914 Populated3,541 Fresh wipes 3 h129 Scan5 min
‹ All servers178.63.43.239:7003
Offline Full Queue Fresh wipe Wipe due No query

Brutal PvE II

Offline EU 178.63.43.239:7003 checked 18h ago

biweekly wipes moddedcarbonpvepremium
COM 1 · connect

Server instruments

last reading Tue 04:00 UTC
0 6 12 19 25 PAX 0 /25

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 118 SERVER FPS

Server fps

48 h low 84 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 122,807 ×1000

Entities

48 h range 122,807–131,243 · memory 4,284 MB
1239 ET SINCE RESTART 23:54

Uptime

23 h 54 min since its last restart, at the last reading
7-day average0peak 3
Rank#4,864top 22% · #1677 in EU
Last wipe12d agobiweekly schedule
Next wipe1d 19hThu 29 Oct, 17:58 UTC
Memory4,284MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5223:0005:0011:0016:0022:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020023:0005:0011:0016:0022:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 22% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:58 UTC, in 1d 19h. Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. WPT 1Thu 29 Oct, 17:58 UTC1d 19h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 20hFW
  3. WPT 3Thu 12 Nov, 17:58 UTC15d 19h
  4. WPT 4Thu 26 Nov, 17:58 UTC29d 19h
  5. WPT 5Thu 3 Dec, 19:00 UTC36d 20hFW
  6. WPT 6Thu 10 Dec, 17:58 UTC43d 19h

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:58 UTC12d ago 2 – running 0
Thu 1 Oct, 17:59 UTC FW26d ago 3 halved by day 9 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Brutal PvE II?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 9 when it didn't.

What wipe timing does Brutal PvE II follow?

The prediction follows its tag, because too few of Brutal PvE II's wipes are on record to confirm its schedule. Due on Thursday 29 October at 17:58 UTC is its next wipe. The world it runs now was made 12 days 4 hours ago. A wipe schedule of every two weeks is published in its tags.

Tags

Which tags does Brutal PvE II carry, and what do they mean?

These are the tags Brutal PvE II publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp25 (Max players): Slots: 25; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; ^q (Premium): Check: access. Premium players only; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Brutal PvE II appear in Rust Metrics lists and filters?

On Rust Metrics, Brutal PvE II sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

Where does Brutal PvE II sit in the rankings?

Player hours over the last seven days put Brutal PvE II at #4,864, #1,677 in Europe, in the top 22% of all ranked servers.

How full does Brutal PvE II get?

Status for Brutal PvE II: offline. Last seen 18 hours ago. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 23:00 UTC, averaging 1 players at that hour.

Server

Where does Brutal PvE II sit?

Reading: location. The EU tag puts Brutal PvE II in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 178.63.43.239:7003.

What Rust version is Brutal PvE II on?

Reading: Brutal PvE II, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Brutal PvE II?

Reading: 110 server fps on average across the last 48 hours. It never dropped below 84. Reading: 131,243 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,649 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Brutal PvE II up, and how often does it stay up?

Brutal PvE II reports offline. The last reading came 18 hours ago. Reading: uptime. About 23 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.

Rules and settings

What rules does Brutal PvE II enforce, and what are its settings?

Check: gather rate. The name Brutal PvE II does not state one. The group cap is 8 players, which is the default in the game. pve, fighting between players is off — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: access. Premium players only. Anti-cheat reading: VAC on, Valve's system.

What map is Brutal PvE II on?

Size 4,500 and seed 15102026: the game generates the procedural map on Brutal PvE II from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto Brutal PvE II?

To join: start Rust, press F1 and type client.connect 178.63.43.239:7003. Or press Launch Rust here and Steam opens the game and connects you. Check: access. Premium players only.

PLACARDS

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp25
Max players Slots: 25.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.
^q
Premium Check: access. Premium players only.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.