RUST METRICSFlight deck · live data
Data live Servers11,757 Players71,901 Populated3,470 Fresh wipes 3 h213 Scan5 min
‹ All servers168.100.161.129:28189
Online Full Queue Fresh wipe Wipe due No query

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Online 168.100.161.129:28189 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 75 150 225 300 PAX 0 /300

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 120 SERVER FPS

Server fps

48 h low 120 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 2,805 ×1000

Entities

48 h range 1,735–2,947 · memory 2,100 MB
1239 ET SINCE RESTART 17:58

Uptime

17 h 58 min since its last restart, at the last reading
7-day average4peak 30
Rank#1,506top 7%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory2,100MB48 h peak 30 players
REC 1

Players

AveragePeak
01020304000:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 03:03 UTC20h ago – – – 0
Wed 28 Oct, 03:02 UTC1d ago – – – 0
Tue 27 Oct, 03:01 UTC2d ago – – – 0
Mon 26 Oct, 03:01 UTC3d ago – – – 0
Sun 25 Oct, 03:01 UTC4d ago – – – 0
Sat 24 Oct, 03:01 UTC5d ago – – – 0
Fri 23 Oct, 03:01 UTC6d ago – – – 0
Thu 22 Oct, 03:01 UTC7d ago – – – 0
Wed 21 Oct, 03:02 UTC8d ago – – – 0
Tue 20 Oct, 03:01 UTC9d ago – – – 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe, and when?

No wipe schedule is kept by [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, which makes a new world every few hours; those resets do not count as wipes.

Tags

Which tags does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C carry, and what do they mean?

Tags published by [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): Slots: 300; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Rust Metrics lists featuring [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: EU Rust servers, checked, Modded Rust servers, checked live and Aim training servers, live readings. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C hold among Rust servers?

Ranking for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: #1,506 on seven-day player hours, top 7% of all ranked servers.

How full does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C get?

0 of 300 slots are filled on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C right now. Check: players over seven days. Average 4, peak 30. Check: 48-hour peak. 13:00 UTC, 22 players on average.

Server

What location is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C hosted in?

Check: location. No region tag comes from [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 168.100.161.129:28189.

What Rust version is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on?

Reading: [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C within range?

Over the last 48 hours the average was 120 server fps; the floor was 120. Peak entity count: 2,947. Buildings, deployables and all else included. Reading: 2,504 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and is it online now?

Reading: online. [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C answers right now. Reading: uptime. About 17 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Check: gather rate. The name [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C does not state one. The group cap is 8 players, which is the default in the game. The mode is minigames & battle royale. Note the following: arenas and parkour, Bedwars and battle royale. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

From seed 1337, the game generates the procedural map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: THE WAR MAP.

How to join

What do you do to join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Check: join. Open Rust, press F1, then enter client.connect 168.100.161.129:28189. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://thewar.tip4serv.com.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp300
Max players Slots: 300.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Check: mode. Training, for aim and PvP, with loot supplied.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.