☢ BUTTHURT | PROTOCOL CYCLE HARD PvE
Online EU 167.235.169.114:28310 checked 6m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 111 · below 20 is lag, below 10 is badEntities
48 h range 81,045–83,833 · memory 4,415 MBUptime
15 h 52 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 19hFW
- WPT 2Fri 6 Nov, 14:00 UTC8d 14h
- WPT 3Fri 20 Nov, 14:00 UTC22d 14h
- WPT 4Thu 3 Dec, 19:00 UTC35d 19hFW
- WPT 5Fri 4 Dec, 14:00 UTC36d 14h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:00 UTC5d ago | 10 | – | running | 1 |
| Wed 7 Oct, 13:34 UTC21d ago | 1 | held half | 16 days | 1 |
| Tue 6 Oct, 15:16 UTC22d ago | 1 | – | 0.9 days | 0 |
| Thu 1 Oct, 18:17 UTC FW27d ago | 0 | – | 4.9 days | 0 |
| Mon 28 Sep, 05:47 UTC30d ago | 2 | held half | 3.5 days | 1 |
| Tue 22 Sep, 13:05 UTC36d ago | 1 | held half | 5.7 days | 1 |
| Mon 21 Sep, 13:00 UTC37d ago | 1 | – | 1 days | 0 |
| Tue 15 Sep, 17:57 UTC43d ago | 1 | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 219/2000
- 17/100
- 14/200
- 32/50
- 22/100
- 6/100
Quick answers
from the figures on this pageWipe schedule
What happens on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE when wipe day comes?
At their busiest, its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 4 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE wipe?
Its tag guides the prediction: too few of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 5 days 9 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.
Lists and filters
Which tags does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in from ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Rust Metrics lists featuring ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Occupancy
What position does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE hold among Rust servers?
Top 8% of all ranked servers: ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE takes #1,846 on seven-day player hours and #714 in Europe.
How full does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE get?
Current headcount on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: 0 players, 50 slots available. Seven-day check: 3 players on average. Peak reading: 10. Check: 48-hour peak. 17:00 UTC, 8 players on average.
Server details
Which location does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE run from?
Reading: location. The EU tag puts ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 167.235.169.114:28310.
What Rust version is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE within range?
Check: fps. Average 138 server fps over the last 48 hours, low of 111. Within range. Reading: 83,833 entities at the highest. That covers buildings, deployables and everything else. Reading: 6,635 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, and is it online now?
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE reports online. Status: normal. By its reported uptime, the last restart was roughly 15 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE configured, and what rules are in force?
Reading the name gives no gather rate for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Check: map. Procedural, size 4,600, seed 1769755902, generated by the game on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Press F1 in Rust and enter client.connect 167.235.169.114:28310. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/ABauTA59Uu is where its website sits.