Japan Tokyo - Hard PvE|BPdrop|JP
Online EA 162.222.17.4:28045 checked 11m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 271,926–278,237 · memory 9,263 MBUptime
10 h 53 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 15% in EA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:46 UTC26d ago | 89+13 queue | – | running | 0 |
| Fri 2 Oct, 01:04 UTC26d ago | 89+13 queue | – | 0.3 days | 0 |
| Thu 1 Oct, 18:49 UTC FW27d ago | 89+13 queue | – | 0.3 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/200
- 41/100
- 34/100
- 17/88
- 5/100
- 12/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Japan Tokyo - Hard PvE|BPdrop|JP?
At their busiest, its recent wipes drew 89 players on average. 5 hours after the wipe the crowd peaked on the latest wipe, with 13 more in the queue.
When does Japan Tokyo - Hard PvE|BPdrop|JP wipe?
No next wipe can be predicted for Japan Tokyo - Hard PvE|BPdrop|JP, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 12 hours ago.
Tags
Which tags does Japan Tokyo - Hard PvE|BPdrop|JP carry, and what do they mean?
Tags published by Japan Tokyo - Hard PvE|BPdrop|JP, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts16 (Group limit): You may team up with at most 16; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; EA (East Asia): Its browser listing: East Asia. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who operates Japan Tokyo - Hard PvE|BPdrop|JP?
The japantokyo.jp hostname on Japan Tokyo - Hard PvE|BPdrop|JP also appears on 3 other servers we track, which points to one operator.
Where does Japan Tokyo - Hard PvE|BPdrop|JP appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Japan Tokyo - Hard PvE|BPdrop|JP: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.
Player count
Where does Japan Tokyo - Hard PvE|BPdrop|JP sit in the rankings?
Player hours over the last seven days put Japan Tokyo - Hard PvE|BPdrop|JP at #928, #83 in Asia, in the top 4% of all ranked servers.
What is the population on Japan Tokyo - Hard PvE|BPdrop|JP?
Current headcount on Japan Tokyo - Hard PvE|BPdrop|JP: 1 players, 100 slots available. Seven-day check: 10 players on average. Peak reading: 31. Average at the busiest hour was 25 players, at 12:00 UTC over the last 48 hours.
Server details
What location is Japan Tokyo - Hard PvE|BPdrop|JP hosted in?
Japan Tokyo - Hard PvE|BPdrop|JP gives Asia as its location, with the EA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 162.222.17.4:28045.
What Rust version is Japan Tokyo - Hard PvE|BPdrop|JP on?
Reading: Japan Tokyo - Hard PvE|BPdrop|JP, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Japan Tokyo - Hard PvE|BPdrop|JP perform?
Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 278,237 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 10,195 MB. Expect lag when fps falls and entities climb.
What is the uptime on Japan Tokyo - Hard PvE|BPdrop|JP, and is it online?
Check: connection. Japan Tokyo - Hard PvE|BPdrop|JP is online at this moment. By its reported uptime, the last restart was roughly 10 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Japan Tokyo - Hard PvE|BPdrop|JP enforce, and what are its settings?
No gather rate appears in the name: Japan Tokyo - Hard PvE|BPdrop|JP. Check: group limit. Up to 16 players. pve, no combat against other players — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Japan Tokyo - Hard PvE|BPdrop|JP?
Map: procedural, 5,500, generated by the game, on Japan Tokyo - Hard PvE|BPdrop|JP. Read the map name: Custom Map.
Join
How can you get onto Japan Tokyo - Hard PvE|BPdrop|JP?
Check: join. Open Rust, press F1, then enter client.connect 162.222.17.4:28045. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/AH7FXJ2Xet is where its website sits.