Hard
Offline 162.222.17.4:30031 checked 11h ago
Server instruments
last reading Thu 00:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 226,011–236,189 · memory 8,472 MBUptime
22 h 14 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:47 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:07 UTC12d ago | 0 | – | 3.3 days | 0 |
| Sat 3 Oct, 16:40 UTC25d ago | 1 | halved by day 1 | 13.6 days | 0 |
| Fri 2 Oct, 11:22 UTC26d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 12:22 UTC27d ago | 1 | – | 1 days | 1 |
| Thu 1 Oct, 05:28 UTC28d ago | 1 | – | 0.3 days | 0 |
| Tue 22 Sep, 06:07 UTC37d ago | 1 | halved by day 1 | 9 days | 0 |
| Fri 4 Sep, 16:17 UTC54d ago | 1 | halved by day 2 | 17.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 117/2000
- 174/2000
- 23/200
- 77/200
- 7/300
- 49/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Hard?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does Hard follow?
There is no next wipe to predict: Hard wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 2 hours ago the current world was made.
Lists and filters
Which tags does Hard carry, and what do they mean?
Tags published by Hard, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts16 (Group limit): Team cap: 16; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who operates Hard?
Most likely the same operator runs them: Hard publishes a japantokyo.jp hostname, and so do 3 other servers we track.
Where does Hard appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Hard: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Hard sit in the rankings?
Ranking for Hard: #15,323 on seven-day player hours, top 69% of all ranked servers.
What player count does Hard carry?
Hard is not responding; status offline, last seen 11 hours ago. A seven-day average of 0 players is the reading.
Server
Which location does Hard run from?
No region tag on Hard. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 162.222.17.4:30031.
What Rust version is Hard on?
Reading: Hard, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Hard perform?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Peak entity count: 236,189. Buildings, deployables and all else included. Memory peak: 8,993 MB. What players call lag comes from low fps and an entity count on the rise.
Is Hard up, and how often does it stay up?
Hard reports offline. The last reading came 11 hours ago. Reading: uptime. About 22 hours ago it restarted, on its own count. Reading: 17% uptime over the last 7 full days. It was up 28 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Hard configured, and what rules are in force?
No gather rate appears in the name: Hard. Check: group limit. Up to 16 players. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC off, Valve's system.
What map is Hard on?
Map: procedural, 5,500, generated by the game, on Hard. Its map carries the name Custom Map.
How to join
How can you get onto Hard?
To join: start Rust, press F1 and type client.connect 162.222.17.4:30031. Or press Launch Rust here and Steam opens the game and connects you.