RUST METRICSFlight deck · live data
Data live Servers11,704 Players60,571 Populated3,281 Fresh wipes 3 h172 Scan5 min
‹ All servers180.188.24.28:30015
Online Full Queue Fresh wipe Wipe due No query

[纪元PVE] 工业|挂机|自动|死亡不掉|标点

Online EA 180.188.24.28:30015 checked 11m ago

moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 25 50 75 100 PAX 13 /100

Players now

13% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 151 SERVER FPS

Server fps

48 h low 23 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 123,386 ×1000

Entities

48 h range 121,373–129,880 · memory 2,940 MB
1239 ET SINCE RESTART 00:44

Uptime

0 h 44 min since its last restart, at the last reading
7-day average14peak 20
Rank#797top 4% · #65 in EA
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory2,940MB48 h peak 20 players
REC 1

Players

AveragePeak
0510152001:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 4% of all ranked servers, top 12% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak12players, last three wipes

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 9 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:48 UTC26d ago 12 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [纪元PVE] 工业|挂机|自动|死亡不掉|标点?

At their busiest, its recent wipes drew 12 players on average. 9 hours after the wipe, the crowd peaked on the latest wipe.

How often does [纪元PVE] 工业|挂机|自动|死亡不掉|标点 wipe, and when?

To tell the rhythm of [纪元PVE] 工业|挂机|自动|死亡不掉|标点, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 17 hours ago.

Tags

How should you read the tags on [纪元PVE] 工业|挂机|自动|死亡不掉|标点?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; EA (East Asia): The server browser files it under East Asia from [纪元PVE] 工业|挂机|自动|死亡不掉|标点. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [纪元PVE] 工业|挂机|自动|死亡不掉|标点 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [纪元PVE] 工业|挂机|自动|死亡不掉|标点: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

Occupancy

What position does [纪元PVE] 工业|挂机|自动|死亡不掉|标点 hold among Rust servers?

Top 4% of all ranked servers: [纪元PVE] 工业|挂机|自动|死亡不掉|标点 takes #797 on seven-day player hours and #65 in Asia.

What player count does [纪元PVE] 工业|挂机|自动|死亡不掉|标点 carry?

13 of 100 slots are filled on [纪元PVE] 工业|挂机|自动|死亡不掉|标点 right now. Check: players over seven days. Average 14, peak 20. Average at the busiest hour was 20 players, at 09:00 UTC over the last 48 hours.

Operator and location

What location is [纪元PVE] 工业|挂机|自动|死亡不掉|标点 hosted in?

Its EA tag places [纪元PVE] 工业|挂机|自动|死亡不掉|标点 in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 180.188.24.28:30015.

What Rust version is [纪元PVE] 工业|挂机|自动|死亡不掉|标点 on?

Rust network protocol 2635 and build 168909 on Windows is the build [纪元PVE] 工业|挂机|自动|死亡不掉|标点 runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [纪元PVE] 工业|挂机|自动|死亡不掉|标点 within range?

Over the last 48 hours the average was 66 server fps; the floor was 23. Check: entities. The peak was 129,880, counting buildings, deployables and the rest of the world. Reading: 6,204 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is [纪元PVE] 工业|挂机|自动|死亡不掉|标点, and is it online now?

[纪元PVE] 工业|挂机|自动|死亡不掉|标点 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 44 minutes ago. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on [纪元PVE] 工业|挂机|自动|死亡不掉|标点?

No gather rate appears in the name: [纪元PVE] 工业|挂机|自动|死亡不掉|标点. 8 players per group, the default value. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is off. That is Valve's anti-cheat.

Which map is live on [纪元PVE] 工业|挂机|自动|死亡不掉|标点?

From seed 199, the game generates the procedural map on [纪元PVE] 工业|挂机|自动|死亡不掉|标点. Its size is 3,850. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto [纪元PVE] 工业|挂机|自动|死亡不掉|标点?

Press F1 in Rust and enter client.connect 180.188.24.28:30015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EA,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.