QS『鱼山路』pve|耐玩|升级|突袭
Online EA 202.189.16.15:21015 checked 15m ago
Server instruments
last reading Tue 16:00 UTCPlayers now
38% full 7-day avg7-day peakServer fps
48 h low 45 · below 20 is lag, below 10 is badEntities
48 h range 94,752–102,481 · memory 4,054 MBUptime
4 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/200
- 19/100
- 28/100
- 7/100
- 22/88
- 16/100
Quick answers
from the figures on this pageReset cycle
When does QS『鱼山路』pve|耐玩|升级|突袭 wipe?
The rhythm of QS『鱼山路』pve|耐玩|升级|突袭's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 2 hours ago.
Tags
Which tags does QS『鱼山路』pve|耐玩|升级|突袭 carry, and what do they mean?
These are the tags QS『鱼山路』pve|耐玩|升级|突袭 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EA (East Asia): East Asia is the browser category it sits in; oxidation (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which operator is behind QS『鱼山路』pve|耐玩|升级|突袭?
Check: operator. QS『鱼山路』pve|耐玩|升级|突袭 publishes a rustqs.com hostname, and 18 other servers we track do too. Same operator, most likely.
Which lists and filters on Rust Metrics show QS『鱼山路』pve|耐玩|升级|突袭?
These Rust Metrics lists carry QS『鱼山路』pve|耐玩|升级|突袭: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.
Occupancy
What position does QS『鱼山路』pve|耐玩|升级|突袭 hold among Rust servers?
Top 3% of all ranked servers: QS『鱼山路』pve|耐玩|升级|突袭 takes #610 on seven-day player hours and #27 in Asia.
What player count does QS『鱼山路』pve|耐玩|升级|突袭 carry?
38 of 100 slots are filled on QS『鱼山路』pve|耐玩|升级|突袭 right now. Seven-day check: 36 players on average. Peak reading: 42. The last 48 hours peaked at 13:00 UTC, averaging 41 players at that hour.
Server
What location is QS『鱼山路』pve|耐玩|升级|突袭 hosted in?
Its EA tag places QS『鱼山路』pve|耐玩|升级|突袭 in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 202.189.16.15:21015.
What Rust version is QS『鱼山路』pve|耐玩|升级|突袭 on?
Rust network protocol 2635 and build 168909 on Windows is the build QS『鱼山路』pve|耐玩|升级|突袭 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on QS『鱼山路』pve|耐玩|升级|突袭 within range?
Check: fps. Average 59 server fps over the last 48 hours, low of 45. Within range. Check: entities. The peak was 102,481, counting buildings, deployables and the rest of the world. Reading: 4,167 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on QS『鱼山路』pve|耐玩|升级|突袭, and is it online?
QS『鱼山路』pve|耐玩|升级|突袭 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 days 9 hours ago. Reading: 100% uptime over the last 3 full days. It was up 72 of 72 hours. The first sighting on Rust Metrics was 23 October 2026.
Map and rules
What rules does QS『鱼山路』pve|耐玩|升级|突袭 enforce, and what are its settings?
Reading the name gives no gather rate for QS『鱼山路』pve|耐玩|升级|突袭. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on QS『鱼山路』pve|耐玩|升级|突袭?
From seed 453061261, the game generates the procedural map on QS『鱼山路』pve|耐玩|升级|突袭. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto QS『鱼山路』pve|耐玩|升级|突袭?
Press F1 in Rust and enter client.connect 202.189.16.15:21015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.