RUST METRICSFlight deck · live data
Data live Servers11,714 Players52,441 Populated3,325 Fresh wipes 3 h139 Scan5 min
‹ All servers157.85.91.42:28015
Online Full Queue Fresh wipe Wipe due No query

Long Hours

Online 157.85.91.42:28015 checked 9m ago

teams off moddedoxidehardcore
COM 1 · connect

Server instruments

last reading Tue 22:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 78 SERVER FPS

Server fps

48 h low 61 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 198,318 ×1000

Entities

48 h range 197,155–200,254 · memory 7,751 MB
1239 ET SINCE RESTART 5D 12H

Uptime

5 days 12 hours since its last restart, at the last reading
7-day average0peak 1
Rank#12,571top 57%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Memory7,751MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:20 UTC5d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Long Hours when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.

How often does Long Hours wipe, and when?

The rhythm of Long Hours's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 5 days 15 hours ago the current world was made.

Lists and filters

How should you read the tags on Long Hours?

These are the tags Long Hours publishes, and the server browser reads them: gmhardcore (Game mode): Check: ruleset. Hardcore, the harsher option; mp50 (Max players): The server holds 50 slots; ts0 (Group limit): Teams are off on this server; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Long Hours appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Long Hours: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Player count

What position does Long Hours hold among Rust servers?

Ranking for Long Hours: #12,571 on seven-day player hours, top 57% of all ranked servers.

What is the population on Long Hours?

Current headcount on Long Hours: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.

Server details

Which location does Long Hours run from?

Reading: location. Long Hours gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.91.42:28015.

What Rust version is Long Hours on?

Rust network protocol 2634 and build 167781 on Linux is the build Long Hours runs. To get in, your game needs the same protocol; Steam applies the update.

How does Long Hours perform?

Check: fps. Average 74 server fps over the last 48 hours, low of 61. Within range. Check: entities. The peak was 200,254, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 9,049 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Long Hours, and is it online now?

Check: connection. Long Hours is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 days 12 hours ago. Reading: 67% uptime over the last 7 full days. It was up 112 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Long Hours?

Check: gather rate. The name Long Hours does not state one. Check: group limit. None published. Mode check gives hardcore; Facepunch's most punishing mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is Long Hours on?

Check: map. Procedural, size 6,000, generated by the game, on Long Hours.

How to join

How do you connect to Long Hours?

Check: join. Open Rust, press F1, then enter client.connect 157.85.91.42:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^o^z

Game

gmhardcore
Game mode Check: ruleset. Hardcore, the harsher option.
mp50
Max players The server holds 50 slots.
ts0
Group limit Teams are off on this server.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.