RUST METRICSFlight deck · live data
Data live Servers11,695 Players53,611 Populated3,212 Fresh wipes 3 h137 Scan5 min
‹ All servers157.85.91.179:26703
Offline Full Queue Fresh wipe Wipe due No query

Shockbyte

Offline 157.85.91.179:26703 checked 3d ago

teams off moddedoxidehardcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#12,077top 54%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 11:58 UTC3d ago 1 – running 0
Sun 18 Oct, 13:08 UTC10d ago 1 held half 7 days 1
Fri 16 Oct, 23:16 UTC12d ago 1 – 1.6 days 0
Wed 14 Oct, 22:28 UTC14d ago 1 held half 2 days 1
Tue 13 Oct, 22:53 UTC15d ago 1 – 1 days 1
Mon 12 Oct, 21:41 UTC16d ago 1 – 1 days 0
Sun 11 Oct, 12:41 UTC17d ago 1 – 1.4 days 1
Sat 10 Oct, 12:52 UTC18d ago 2 – 1 days 1
Fri 9 Oct, 22:33 UTC19d ago 2 – 0.6 days 1
Thu 8 Oct, 23:59 UTC20d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Shockbyte?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does Shockbyte follow?

No next wipe can be predicted for Shockbyte, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 3 days 22 hours ago.

Lists and filters

How should you read the tags on Shockbyte?

Check: tags. The game's server browser reads gmhardcore (Game mode): Check: ruleset. Hardcore, the harsher option; mp1 (Max players): The server holds 1 slots; ts0 (Group limit): No teams here: the setting is switched off; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Shockbyte. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Shockbyte appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Shockbyte: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Occupancy

What position does Shockbyte hold among Rust servers?

Player hours over seven days put Shockbyte at #12,077, in the top 54% of all ranked servers.

What player count does Shockbyte carry?

Shockbyte is not responding; status offline, last seen 3 days 21 hours ago. Check: players over seven days. Average 0, peak 1.

Server

What location is Shockbyte hosted in?

No region comes from Shockbyte. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 157.85.91.179:26703.

What Rust version is Shockbyte on?

Rust network protocol 2635 and build 168909 on Linux is the build Shockbyte runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Shockbyte, and is it online?

Check: connection. Shockbyte is offline at this moment. Last contact was 3 days 21 hours ago. Uptime for the last 7 full days: 37 of 168 hours, or 22%. Check: first contact. Rust Metrics logged it on 3 October 2026.

Rules and settings

How is Shockbyte configured, and what rules are in force?

No gather rate appears in the name: Shockbyte. The group limit is not published. hardcore, Facepunch's most punishing mode — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Shockbyte on?

Map: procedural, 3,000, generated by the game, on Shockbyte.

How to join

How can you get onto Shockbyte?

Check: join. Open Rust, press F1, then enter client.connect 157.85.91.179:26703. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Check: ruleset. Hardcore, the harsher option.
mp1
Max players The server holds 1 slots.
ts0
Group limit No teams here: the setting is switched off.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.